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Registration

Register for the 2008 World of Warcraft Arena Tournament!

  • Instantly create up to three new level 70s with full sets of PvP gear per realm
  • Use our special tournament forums to post feedback and strategies, and to recruit team members
  • Prove your skills in 3v3 Arena team combat
  • Qualify for live tournaments with a chance to compete for over $200,000 in cash prizes
  • The registration fee is $20 per account for each six-week online qualifying round (played out on the tournament realm)

Certain restrictions apply; not all may be eligible to enter. Read the 2008 World of Warcraft Arena Tournament FAQ for more details.

What Is the 2008 World of Warcraft Arena Tournament?

We invite the most dedicated and skilled Arena combatants around the world to enter the new World of Warcraft Arena Tournament. Your glorious victories in the tournament will not only grant recognition and renown for your prowess, but they'll earn your team a chance to win cash prizes as well.

Within a structured format comprising two six-week-long qualifying rounds, players battle on special tournament realms purely dedicated to the competitive format of 3v3 Arena matches. The characters used on these realms are new level 70s that you create, bristling with PvP armor and weapons. The top teams from each qualifier will battle in regional live events, culminating in the global finals, which will feature a total prize pool of $120,000 -- $75,000 of which will go to the grand-prize-winning team!

Tournament registration is open to any active World of Warcraft account. Registration costs one payment of $20.00, which grants one World of Warcraft account access to the tournament realms for the duration of the six-week tourney. Players will be able to create up to three new characters on these realms, instantly level them to 70, and deck them out with a full set of PvP gear. Then form your new 3v3 team and enter the Arenas, where a whole new level of competitive play awaits you. Good luck!

Character and Team Creation

Ever wanted to try a particular race and class combo in Arena play? The tournament gives you the chance to make your ideal gladiator. With your three available character slots, you can freely experiment with different combinations - and coordinate with others to craft a "dream team."

When you create a new character on a tournament realm, it will automatically be leveled to level 70, be fitted with a basic set of gear, be given a tidy sum of gold and appear in one of the designated starting areas. Handy NPCs in the vicinity include skill trainers, gear and item vendors, and Arena battlemasters. Everything you need to prepare for the Arena Tournament battles ahead is conveniently located right in your starting area.

Trainers Customization options Custom pets for Hunters

The currency you need to pay for training (and respecs) and purchase items is freely obtainable from an NPC. New characters are loaded with gold immediately upon entering the world. With money being no object, the characters you created for the tournament are free to carry as much gear as they can hold, and you can respec as often as you wish.

Accessorize Short on gold? No problem!

Characters have access to full sets of Arena armor and weapons, as well as items normally purchased with Honor, such as the PvP trinkets. In addition, a selection of raid epics with the same approximate power level as the Arena gear will be available. View the complete list of purchasable items.

Teleport to other starting zones
to meet friends
Enchant your gear!

Once you create and outfit your new gladiator, it's time to join or create a new 3v3 Arena team. As on the live realms, the 3v3 teams can have up to six players total on their roster. Each of the tournament characters you play (up to three) can be on separate teams.

The Game World

On tournament realms, you can roam free on the original continents of Azeroth and Kalimdor. However, instance portals leading to dungeons and Battlegrounds are deactivated, as is the Dark Portal - thus, Outland is not accessible on tournament realms. There are also no computer-controlled enemies anywhere in the world.

Besides the occasional change of scenery, the only reason you'd wish to travel outside your starting area may be to engage in some duels with your fellow players. The dueling action you may encounter near the familiar "hotspots" of the world can serve as a fun diversion between matches. Beyond duels, however, there is no specific "world PvP" as the tournament realms are dedicated to running the Arena Tournament.

Tournament Structure

The first two weeks of each round are designated for practice - giving a chance for players to meet, form teams, gain experience playing as a team, and experiment with different lineups and strategies. During this time period, matches will not count, although your rating will change as normal. When the tourney starts in earnest, all team ratings reset to 1500. The rating and ranking system functions in the same way as on the live realms, including personal ratings. Each six-week qualifier has the same structure, thus when the second qualifier begins, ratings will reset to 1500 and another two-week practice period will commence.

After each six-week qualifier concludes, the top teams from each round will advance to the regional finals - live events to determine the best teams from each region in the tournament. The top teams that emerge from each regional final will advance to the world finals.

Arena Combat

The 3v3 Arena battles on the tournament realms are exactly the same as they are on the live realms - the same maps, winning conditions, and rules apply. However, there is one important distinction from the live realms - the playing field is level in terms of gear and class availability. Since most players will be equipped in similar sets of class-specific PvP gear, more emphasis is placed on executing a winning strategy based on teamwork and individual skill.

Entering matches is also handled the same way -- by speaking to an Arena battlemaster and entering the queue. The battlemasters are located near all starting areas. You can choose to join skirmishes and rated battles throughout the season.

The tournament realms are running the same version of World of Warcraft as the live realms. Thus, there should be no disparity in game balance between the two realm types. Any patches or hotfixes that may affect the live realms after the tournament begins will also be applied to the tournament realms.

Prizes

At the world finals of the 2008 World of Warcraft Arena Tournament, the winning team will take home the impressive sum of $75,000. The second-place team will win $30,000, and the third-place team will be awarded $15,000. There will be cash prizes at each regional final as well, consisting of $15,000, $6,000, $3,000, and $1,500 for first, second, third, and fourth place respectively, while fifth- through eighth-place teams will each receive $600.

Online Resources

All characters and teams on the tournament realms are searchable and have full profiles on the Armory. The Armory also features a ladder for the tournament realms, which is updated daily. In addition, a special tournament forum has been set up on the World of Warcraft website for Arena Tournament discussions. Only accounts that have been registered for the tournament can post there; however, the forum is open for viewing by anyone.

 
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