var crossRealmBattlegrounds = "Cross-Realm Battlegrounds";

var searchText = "Realm Name";

var battlegroupText = "Battlegroup";

var pvp = "PvP";

var pve = "Normal";

var rp = "RP";

var rppvp = "RP-PvP";

var introParagraph = "On this page, you will find all the current Battlegroups for the North American and Oceanic World of Warcraft realms. When entering a Battleground queue, you will join players from other realms in your Battlegroup on the field of honor.<p>The makeup of the battlegroups are subject to change at any time. In the event that the groupings do change, tables below will be updated.";

var returnToTop = "Return to Top";

var mustBe = "Must be at least 3 characters";

var realmNotFound = "Realm not found";

 

 

var battlegroupNames = new Array;

var y = 0;

battlegroupNames[y++] = "Bloodlust";

battlegroupNames[y++] = "Cyclone";

battlegroupNames[y++] = "Emberstorm";

battlegroupNames[y++] = "Nightfall";

battlegroupNames[y++] = "Rampage";

battlegroupNames[y++] = "Reckoning";

battlegroupNames[y++] = "Retaliation";

battlegroupNames[y++] = "Ruin";

battlegroupNames[y++] = "Shadowburn";

battlegroupNames[y++] = "Stormstrike";

battlegroupNames[y++] = "Vengeance";

battlegroupNames[y++] = "Vindication";

battlegroupNames[y++] = "Whirlwind";

//battlegroupNames[y++] = "Impact";

//battlegroupNames[y++] = "Vigor";

//battlegroupNames[y++] = "Conviction";

//battlegroupNames[y++] = "Intimidation";

 

 

//organize these in the same order as the list above BUT DO NOT LOCALIZE THESE!!!!

var battlegroupIcons = new Array;

y = 0;

battlegroupIcons[y++] = "bloodlust";

battlegroupIcons[y++] = "cyclone";

battlegroupIcons[y++] = "emberstorm";

battlegroupIcons[y++] = "nightfall";

battlegroupIcons[y++] = "rampage";

battlegroupIcons[y++] = "reckoning";

battlegroupIcons[y++] = "retaliation";

battlegroupIcons[y++] = "ruin";

battlegroupIcons[y++] = "shadowburn";

battlegroupIcons[y++] = "stormstrike";

battlegroupIcons[y++] = "vengeance";

battlegroupIcons[y++] = "vindication";

battlegroupIcons[y++] = "whirlwind";

//battlegroupIcons[y++] = "impact";

//battlegroupIcons[y++] = "vigor";

//battlegroupIcons[y++] = "conviction";

//battlegroupIcons[y++] = "intimidation";
