Major Changes
(detailed information for each below)
Auction Houses
Auctioneer NPCs have been placed in each major city (Stormwind, Ironforge,
Darnassus, Orgrimmar, Thunder Bluff and The Undercity). The Auctioneer's
are faction specific, allowing Alliance characters to trade with other Alliance
characters and Horde characters to trade with other Horde characters. Each
city's Auction House is run independently; all Auctioneers that exist
in the same city are all a part of the same Auction House.
One non-faction based Auction House is located in Booty Bay. The Booty
Bay Auctioneer NPCs have the same functionality as the aforementioned faction
based Auction Houses, with the additional capability of allowing trade between
Horde and Alliance characters.
Sellers are able to place items up for auction, set a starting price, set
the auction duration and include a buyout price by speaking with an Auctioneer.
All auctions will be initially charged a deposit fee; the deposit fee is
refunded upon the successful sale of the item. All successful sales are
charged an auction consignment fee which is extracted directly from the
final sale price. All fees are higher in Booty Bay.
Buyers are able to search through items up for auction, place bids and
purchase items that include buyout prices by speaking with the Auctioneer.
Players are not able to place bids on items being sold by a character on
their own account.
All items won at an Auction House will be delivered through the in-game
mail system.
Talent System
Talents are now available for the Warrior and Mage classes! Players can open
the talent interface by using the "Talents" button which resides
next to the "Spellbook and Abilities" button, or by pressing
the "N" default hotkey.
Talents will eventually be available for all classes.
PvP Changes
Players that die in PvP, either versus another player or versus a PvP-Flagged
NPC must now wait 2 minutes before resurrecting at their corpse. This delay
does not apply to players that are resurrected by other players or by using
resurrection items.
Control types of spells such as Charm, Fear and Stun will now be subject
to diminishing returns. This means that if a second spell of the same type
is used against the same player within 15 seconds of the first effect wearing
off, the second spell's duration will be reduced by 50%, the third's
duration will be reduced by 75% and the player will be immune to the fourth
casting.
Click to Move
A new option has been added under Video Options called Click to Move (by default this option is off).
Players will need to turn it on to use this new functionality by clicking on Options,
Video Options and then checking the radio box next to Click to Move.
Click to Move is an auto-interaction feature that will allow players to do several things by using their mouse.
With Click to Move turned on, a player can do the following:
- Right click on the ground to move to that location.
- Right click on a creature to automatically move to that creature and initiate combat.
- Cast a benefit spell and left click on a friendly player to automatically move within casting range and cast that spell.
- Select monster and left click on a ranged weapon or spell icon to automatically move within shooting range and initiate combat by shooting the weapon or casting that spell.
We are aware of several problems with this new interface. Please use the /bug feedback form to submit any bugs that you find.
Rest State Changes
The Rest State system has undergone several changes. There are now two tiers
of rest states: Rested = 200% experience and Normal = 100% experience.
At level one, players will all start in the normal tier. When a player
rests be it in a city or at an inn they will gain rest bonus at a very slow
rate. Eight hours of rest will be needed for a player to gain one "bubble"
of rest bonus. At any given time, players will be able to accumulate a maximum
of 30 "bubbles" worth of rest bonus which translates into approximately
1.5 levels worth of rested play (before your character returns to normal
rest state).
The changes to the Rest State have been made with the understanding that
most players will be in the Normal experience tier most of the time. The
Rested tier is primarily intended for players that take a day or more off
from playing or are very casual with their play schedules. This has enabled
us to greatly reduce the experience necessary for all players to level regardless
of which rest state tier they play under.
New Guard System
A new guard system has been added. This new system will enable NPCs to call
for guards when they see an enemy as well as when they are attacked. The guards will chase players and
then return to the NPC that called for help once they lose track of, or kill the player. If a guard
is killed, another guard will be called to take its place. There is a limit to how many guards each town
can have which will recharge over time. The cities that currently have the new Guard System in place are:
Astranaar, Auberdine, Bloodhoof Village, Brill, Crossroads, Goldshire, Razor Hill, Sen'jin Village,
Sentinel Hill, Sepulcher and Thelsamar. The Guard System will be implemented in other cities in future
patches.
Level Cap Raised
The level cap has been increased to 50. New zones, quests, items and content
have been added to accommodate the level increase.
Other Changes
Cities/Zones:
- Azshara, The Blasted Lands and Searing Gorge are now opened and itemized.
- New points of interest have been added to Shimmering Flats.
Dungeons:
- The Sunken Temple and Razorfen Downs are now opened and itemized.
- The Altar of the Keepers and Altar of Archaedas now require three players to activate them.
- Instance areas should now be easier to enter and leave.
Tauren:
- Plains Running has been added; look for a level 40 quest in
Thunder Bluff. The current Plains Running quest is a place holder until
the actual quest is added.
Druid:
- Man Tracking has been renamed to Track Humanoid.
- Sneak: Renamed to Prowl.
- Feline Fury: Renamed to Tiger's Fury.
Mage:
- Frost Nova: Cooldown slightly increased.
- Polymorph: New spell added. Polymorph transforms the enemy into a sheep, forcing it to wander around for the duration of the spell. While wandering, the sheep can not attack or cast spells and will regenerate health very quickly. Any damage will transform the target back into its normal form. Only one target can be Polymorphed at a time. Polymorph will only work on Beasts, Dragons, Giants, Humanoids and Critters.
- Sleep: Sleep is being changed to Polymorph.
- New Portal Spells have been added for each major city
Paladin:
- Divine Favor: Renamed to Divine Protection.
- Fist of Justice: Renamed to Hammer of Justice.
- Might Aura: Renamed to Dominance Aura.
- Seal of Sacrifice: Can no longer be cast on self.
- Seal of Wrath: Renamed to Seal of Reckoning.
Rogue:
- Rogues will no longer get an icon for traps that they do not have the skill to disarm.
- Block: Ability removed.
- Expose: Renamed to Expose Armor.
Warlock:
- Life Drain: Renamed to Drain Life.
- Life Tap: Life Tap no longer causes threat.
- Nightmare: Getting attacked or damaged will no longer dismount the Warlock from the Nightmare.
- Siphon Mana: Renamed to Drain Mana.
- Summoned pets now regenerate at a slower rate when not in combat.
Warrior:
- Hamstring: Duration reduced.
General Spells/Abilities:
- Players can use the Function keys to cast spells on party members once the spell has been selected.
- All melee abilities now require the target to be in front of the attacker.
Items:
- Bucklers have been removed from the game. Shamans now have the ability to use shields; Rogues and Hunters can no longer use shields. All existing bucklers have been turned into shields.
- Wands can now be used by all classes that possess the Wand Proficiency; fire, frost and shadow skills are no longer necessary.
- Healing and Mana potions have improved.
- Rage potions have been made slightly weaker.
- The Guardian Talisman has been fixed. The armor effect now lasts for 15 seconds.
Tradeskills:
- General: Breath of Wind and Heart of Fire are easier to find
in this patch.
- Alchemy: Free Action potions now have a 30 second duration. Healing
& Mana potions have improved. Rage potions have been made slightly
weaker. Transmute abilities are now cancelled by movement. Transmute Mithril
to Truesilver now has a two-day cooldown.
- Blacksmithing: Ornate Mithril items have been improved. Good
quality items have had their gem ingredients reduced. Changes have been
made to several Blacksmithing recipes. A few new recipes have been added.
Truesilver Gauntlets have been changed to Plate.
- Engineering: New recipes added up to skill 250. Goblin Rocket
Boots have been temporarily removed and will reappear once the Goblin
Engineering Line is added. Engineering may have a slower skill-up rate
than it did previously. The Mechanical Squirrel has a new mechanical graphic
and requires malachite to make.
- Fishing: The skill-up rate for fishing has been increased.
- Herbalism: Artisan Herbalism has been added. Stranglekelp has
been reduced to Herbalism skill 85.
- Leatherworking: Elemental items are now plus agility instead
of spirit to balance out the amount of tradeskilled Rogue items.
- Mining: Smelting bronze now requires one copper and one tin to
produce two bronze bars.
- Skinning: The skill-up rate for skinning has been increased
- Survival: Crackling sounds have been added to player created
campfires.
- Tailoring: Artisan Tailoring has been added. New high level Tailoring
recipes have been added. Recipes requiring leather have had their leather
requirements and other special ingredients significantly reduced. Shirts
no longer have a minimum level requirement to wear.
- Tracking: Humanoid Tracking has been removed as a secondary skill.
Combat:
- Players who are feared can no longer use items, cast spells or use abilities until fear wears off.
Quests:
- Quest experience has been modified to be more in line with previous patches.
- New quests added in The Barrens.
- Many changes have been made to the existing quests in The Barrens.
- New quests added for Azshara, The Blasted Lands, Razorfen Downs, Searing Gorge and The Sunken Temple.
- The obsidian golem shard requirement for "Uldaman Reagent Run" has been removed.
- A side quest has been added for players who have lost their phial of scrying in the "Shattered Necklace" quest series.
- "Researching the Corruption" now requires 10 stems instead of 30.
- "Poor Old Blanchy" now requires 2 handfuls of oats instead of 8.
- "The Coast Isnt Clear" now requires players to kill 7 Tidehunters, 7 Warriors, 7 Oracles and 7 Coastrunners.
- Two low-level quests have been added to Anvilmar.
- One low-level quest has been added to Red Cloud Mesa.
NPCs/Creatures/Spawns:
- In lower level areas, monsters will no longer immediately attack players as they spawn.
- Vendors selling Tradeskill recipes will now sell them more often.
- Low level creatures will now do less damage with spells and ranged weapons.
- Resistances have been added to many creatures.
Death:
- New Death graphics have been added.
- Player corpses now turn into race-specific skeletons as they decay.
Macintosh Specific:
- Changes already implemented in mini-patches since the preceding patch notes: Several small repairs were introduced to fix frame rate.
Sound:
- New music has been added to the desert region of Tanaris.
- Crackling sounds have been added to player created campfires.
Bugs:
- Detection of stealthed creatures and players has been fixed.
- The bug which allowed players to do bonus damage versus elite monsters has been fixed.
Misc.:
- Non-combative pets have been added to the Horde areas.
- Non-combative pets are now level one.
- The non-combative owl pet has been added to a vendor in Darnassus.
- Creatures can no longer be selected through walls and doors.
- Flowers no longer have a minimum level requirement to equip.
- Conjured items can no longer be sent through the mail.
- Alt-F4 will no longer instantly log players out of the world.
- The "zone under attack" messages are now in two separate chat channels. By default they are both off; to join either type /join LocalDefense and /join WorldDefense.
- Mount speeds have been significantly increased.
- Improved speed due to memory and texture optimizations.
- Purchasing multiple items from a vendor will no longer produce the "object is busy" error message.
- It is now easier to target humanoid creatures and players on mounts.
- Players will no longer get stuck when walking up steps, over door jams, over branches etc.