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Not all battles are fought for a noble cause or a greater good; some hard-fought victories are earned in the name of sport. In Azeroth and Outland, you may be fighting to protect the weak, to avenge a comrade, or to achieve some other honorable goal. But in the arenas, you fight for one thing, and one thing alone: glory. How will you fare once the gates of the arena open before you? Ruins of LordaeronThe former site of Lordaeron, once-proud capital of the Alliance, is haunted by the ghosts of the past. As a grim reminder of the devastation wreaked by the Scourge, the Ruins of Lordaeron is an appropriate setting for battle and strife – a perfect stage for an Arena. OverviewThe Ruins are a medium sized arena with several distinguishing features.
Map WalkthroughBattles in Ruins of Lordaeron will tend to center around the coffin and its immediate surroundings. The central location, combined with the tactical opportunities it offers, makes the coffin a strong draw. It’s a strong position to both defend and attack from. Players who find themselves the target of focus fire can use the coffin to try to deter their attackers. Using the coffin in this way is effective against both ranged and melee attackers. For ranged attackers, breaking line of sight with the pillars on the coffin will disrupt their attacks against you. When being pursued by melee attackers, such as a rogue or warrior, kiting them over and around the coffin may prevent them from using their attacks and abilities – particularly if they fail to make that jump on top or run into obstacles at any point. It’s worth noting that if a player is affected by movement impairing effects such as Hamstring, they will likely be unable to make the running jump needed to jump on top of the coffin. After a length of time kiting enemies in this way, you may actually go out of combat, giving you a chance to take non-combat actions such as drink, stealth, or charge. Ranged attackers who are on top of the coffin can also fire on enemies from this position, but they will also be subject to line of sight issues if the pillars block their view. However, they can use the pillars to deter ranged counterattacks as well. Ranged attackers targeting people on top of the coffin must position themselves correctly to attack them. Melee special abilities such as Intercept will also work against coffin-dwellers if positioned correctly. In addition, area of affect abilities such as Frost Nova, Consecration, and Holy Nova may hit your foes who are on the other side of the coffin.
The pits can be used to get away from the brunt of the fighting and try to sneak in a quick bandage. If you stay out of the fighting for a length of time you may go out of combat, which will allow you to drink and eat. The pits are a perfect place for this kind of refresher. In addition, because the doorway is smaller than the width of the room, you can move in and out of the doorway to break line of sight. The graveyard offers some tactical advantages as well. Three of the gravestones are large enough to serve as cover and will break line of sight from ranged attackers. It’s also on a slight rise in the terrain offering increased visibility. The rest of the arena, including the green water which is not deep enough to hinder movement, is relatively flat and free of obstacles. The Circle of BloodThe ogrish arena of the Blade's Edge Mountains in Outland is known as The Circle of Blood. One look at this arena conjures thoughts of countless, intense battles – and the consequences they render in the new arena system. OverviewLet's take a closer look at the map layout.
Map WalkthroughOnce the gates open, your team will have to make a decision: go for the left ramp, the right ramp, or the center. Gunning for the ramp near your pit will present early access to the bridge, as well as a terrific view of what the opposing team is planning. Of course, this also means that if you're running toward the other side's ramps instead of your own, they'll be able to see you coming.
Things will invariably become a little chaotic once you're on the bridge. Ranged classes such as hunters and mages often try to reach the relative safety of one of the pillars or hang back at their ramp, while melee fighters such as warriors and rogues do their best to close the distance. There's usually a lot of fighting going on at the bridge, because controlling this landmark often means your team controls the arena. If the fighting gets too rough and your health drops dangerously low, you can try to jump off the bridge and use the pillars to break line of sight with any characters that are chasing you. Also, if you see that your team is losing the bridge, you can always just jump down to ground level and attempt an ordered retreat. The Ring of TrialsDon't let the lush vegetation, beautiful floating islands, and serene waterfalls of Nagrand deceive you – this place is a hotbed for PvP. Nagrand is home to two major PvP attractions: the capturable town Halaa, and the Ring of Trials, the second PvP arena available out of the box for the expansion (recently acquired by the Steamwheedle Cartel and callously renamed to the Steamwheedle Stadium). OverviewFirst things first – even though this may seem obvious, make sure you're facing the correct gate before the match starts! Now, let's look at the map layout.
Map WalkthroughThe Ring of Trials is a straightforward map, but the tactics involved aren't necessarily simple. Some teams prefer to simply charge into the center and lay waste to whoever dares to oppose them, while other teams hang back at the nearest pillars and wait for the other team to come to them. It's usually a good idea to keep your healers away from the main action, and the visual cover the pillars provide should help your support classes stay out of trouble. Another creative use of the pillars is to hide your party members to set up an ambush and to goad your opponents into charging in blindly, trusting in their supposedly superior numbers. Tread carefully when approaching the opposing team's pillars – you'll never know what kind of surprises may lie in wait for you there. ![]() Read more about arenas here. ©2008 Blizzard Entertainment, Inc. All rights reserved. |
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