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Enchanters use their magical formulae to grant permanent augmentation to weapons, armor and
other equipment. Enchanting requires the use of special ingredients that can only be gathered by disenchanting
magical items. Using these ingredients enchanters can make items more powerful.
Enchanting is a higher-level Profession, thus requiring more work than most Professions. The enchanter
does not generate items directly from the skill, but instead makes existing items better.
To attain higher levels of enchanting, enchanters often must repeatedly cast enchantments on
their friends equipment, sell enchantments to other players, or offer free enchantments.
Another challenge for enchanters is gathering magic items to disenchant in order to gather the required
enchanting reagents. Enchanting for a guild is typically the easiest since guild members send you items to
disenchant. Another option is spending money to buy materials, buying trade skill items to disenchant, or using a high level
character to try to find magic items to disenchant.
Additionally, enchanters must also work with other Profession masters to create a few other reagents
required for enchanting.
Enchanter Levels
There are five levels of enchanting: Apprentice, Journeyman, Expert, Artisan, and Master. You will need to work your way up
the ladder to enable more powerful enchantments.
Looking for Profession Guides? Click here.
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The "enchanting trainer" will
start the player out with beginning-level enchanting. Ask a guard for directions to a trainer.
To begin enchanting, look for the enchanting icon in the abilities book (hit "p").
Enchantments also sometimes require specific components that can be purchased from trade merchants.
Enchanters will also need a runed copper rod, and later a runed silver rod to perform certain enchantments.
They will need to get this basic rod from a blacksmith (or buy it) and then enchant the rod themselves. Higher level enchants require
more advanced/powerful rods.
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Disenchant - "Extracts the magical elementals from good quality (Green) or better weapons or armor. Destroys the
weapon or armor in the process." After you disenchant an item, you'll receive a loot box and you can pick up the items you have created by
disenchanting. You receive the Disenchant ability when you acquire enchanting. The reagent you get from disenchanting an item
depends on the item type and level.
Armor - Usually dust (Sometimes essence and if you are very lucky, a shard)
Weapons - Usually essence (Sometimes dust and if you are very lucky, a shard)
Blue Items - A shard
Purple Items - Nexus Crystal, Void Crystal
Epic items that are level 51-60 and above will disenchant into a Nexus Crystal. Also items that normally disenchant
into Large Brilliant Shards have a very small chance of disenchanting into a Nexus Crystal.
Powerful enchanting recipes that require these Crystals can be found in the Ahn'Qiraj content.
This recipe to transform a Nexus Crystal into a Small Prismatic Shard is available on some Enchanting trainers.
Epic (Purple) level 61-70 items will disenchant into Void Crystals. Rare (Blue) items that are level 61-70 also have a small chance
of disenchanting into a Void Crystal.
There is a recipe at a Sunwell Daily faction vendor to shatter a Void Crystal into two Large Prismatic Shards.
Skill Level Limits on Disenchanting
Skill level determines what items you can disenchant:
Skill 1 = Level 1-15
Skill 25 = Level 16-20
Skill 50 = Level 21-25
Skill 75 = Level 26-30
Skill 100 = Level 31-35
Skill 125 = Level 36-40
Skill 150 = Level 41-45
Skill 175 = Level 50-54
Skill 200 = Level 55-59
Skill 225 = Level 58-63
Skill 275 = Level 64+
Skill 300 = Level 70 Epic
Dust
Found from armor and occasionally from weapons.
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| Strange Dust |
1-20 |
| Soul Dust |
21-30 |
| Vision Dust |
31-40 |
| Dream Dust |
41-50 |
| Illusion Dust |
51-60 |
| Arcane Dust |
57-70 |
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Essences
Essences are usually found from disenchanting uncommon quality weapons but can also be produced from uncommon quality armor. For all
types of essences, you can convert three minor essences into a major essence of the same type by right clicking on the essences you
wish to convert. Likewise, right-clicking on a major essence will turn it into three minor essences.
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| Lesser Magic Essence |
1-10 |
| Greater Magic Essence |
11-15 |
| Lesser Astral Essence |
16-20 |
| Greater Astral Essence |
21-25 |
| Lesser Mystic Essence |
26-30 |
| Greater Mystic Essence |
31-35 |
| Lesser Nether Essence |
36-40 |
| Greater Nether Essence |
41-45 |
| Lesser Eternal Essence |
46-50 |
| Greater Eternal Essence |
51-60 |
| Lesser Planar Essence |
57-70 |
| Greater Planar Essence |
61-70 |
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Shards
Shards come from blue items but also have a small chance of coming from green items.
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| Small Glimmering Shard |
1-20 |
| Large Glimmering Shard |
21-25 |
| Small Glowing Shard |
26-30 |
| Large Glowing Shard |
31-35 |
| Small Radiant Shard |
36-40 |
| Large Radiant Shard |
41-45 |
| Small Brilliant Shard |
46-50 |
| Large Brilliant Shard |
51-60 |
| Small Prismatic Shard1 |
61-70 |
| Large Prismatic Shard2 |
61-70 |
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1 - 3 Small Prismatic Shards can be converted into 1 Large Prismatic Shard.
2 - 1 Large Prismatic Shard can be converted into 3 Small Prismatic Shards.
Your enchanting recipes then require various ingredients, with the really powerful ones requiring a
shard as one of the reagents.
Make sure you don't disenchant an item you wish to keep.
Finding items to Disenchant
Ask your friends or guildmates to send you old items they don't want so that you can disenchant them.
Buy disenchantable items from other players. Some players try to sell them for this purpose.
Disenchant soulbound quest items rather than selling them.
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Select the proper enchantment in the enchanting window, and press the enchant icon on your action bar (or the corresponding hotkey).
Then, click on the item you wish to enchant. This can be performed upon items equipped by your character or in your
inventory.
A method of enchanting items for other players is to use the non-trade slot in the trade screen window. Instruct the other player to place the item they
wish to have enchanted in the trade screen window.
Next, the enchanter should perform the enchantment on the item in the trade screen.
Place your cursor over the item, and it will indicate that the item has been enchanted and that it will not be
traded. You both then press the trade button, the player will receive the item back, and the enchantment will be
complete. You can only enchant one item at a time in the trade screen window. Players should not give you
their items to have enchanted. It should only be done via the trade screen window, without actually
trading the items.
Enchanting Supplies
Some required ingredients can be purchased from the enchanting supplier. They sell things such as copper rods, simple
wood, star wood, and may also have some rare limited supply items.
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Expert & Artisan Enchanting
To learn Enchanting, Alliance players should look for Kitta Firewind (Tower of Azora, Elwynn Forest). Horde players need to
find Hgarth (Sun Rock Retreat, Stonetalon Mountains).
Master Enchanting
To become a Master Enchanter you need to head to Outland:
- Horde players go to Felannia (Thrallmar, Hellfire Peninsula),
High Enchanter Bardolan (Shattrath City), or
Asarnan (The Stormspire, Netherstorm)
- Alliance players go to Johan Barnes (Honor Hold, Hellfire Peninsula),
High Enchanter Bardolan (Shattrath City), or
Asarnan (The Stormspire, Netherstorm)
Leveling up Enchanting to max
Check out the link above for Profession Guides for tips on leveling up Enchanting to 375.
Random Tips
- Enchanters can enchant their own rings with special bonuses. Only the enchanter can receive the benefit of those enchants.
- You can continue to re-enchant the same item to skill-up, but the item can only have one enchantment at a time.
- As an enchanter, ask your guildmates and friends to send you items that they don't need so they can be disenchanted.
- Enchanters can only enchant weapons, gloves, boots, bracers, cloaks, shields, and chest pieces.
- You can enchant anywhere; you don't need a special place to use your profession like Blacksmiths do.
- You can find additional enchanting recipes, called formulae, from hidden trainers or as drops from monsters. You can also get them from
reputations.
- Look for formulae you don't know yet at the auction house.
- If you try to cast another enchantment on top of an existing enchantment, it will prompt you with a message asking if you want to overwrite
the older enchantment.
- Leatherworkers' armor patches do not stack with enchants. You must decide which is more important to have.
- If you close the disenchanting loot pane without looting the item, the dust, essence or shard is automatically looted for you.
- Enchanters can turn some of their dusts and shards into magical oils. These oils when applied to weapons add a temporary bonus to magical
damage or mana regeneration that stacks with permanent enchantments. The lower levels of these recipes are found on normal enchanting vendors.
The higher level versions are found on special vendors in the world.
- Weapon enchantment colors: Some people like to get a particular color enchantment on their weapons. Learn the colors of each weapon enchantment
and market it accordingly.
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