/* --------- Faction Lore ------------- */
loreTexts["alliance"] = "<h3>Honor Hold</h3>\
Honor Hold stands to the south of both the Path of Glory and Hellfire Citadel. After the Second War, an expedition was sent through the Dark Portal to put an end to the orcish threat once and for all. Led by the valiant General Turalyon and the archmage Khadgar, the expedition did its best to fulfill its mission, waging fierce battles on the orcs of Draenor. Yet when reckless magic began to tear Draenor apart, the expedition members had to sacrifice their only chance of returning home by closing the Draenor end of the Dark Portal. Back on Azeroth, the expedition members were honored for their sacrifice and presumed dead.\
<br /><br />\
Cut off from Azeroth for almost twenty years, the expedition fought to maintain a foothold on Outland. They took to calling themselves the Sons of Lothar in honor of the late Anduin Lothar. The recent reactivation of the Dark Portal brought turmoil to Outland, but also led to Azeroth's discovery that there were survivors from the long-lost expedition. Reinforcements from Azeroth hastened to aid the Sons of Lothar, who were still holding several strongholds on Outland, including Honor Hold. Although the orc race remains undefeated, the Sons of Lothar, including those in Honor Hold, have new hope. Bolstered by fresh troops, the expedition members struggle to complete their original mission and return home to Azeroth at last.\
<br /><br />\
Such a task remains fraught with peril, though, for Honor Hold is caught between two dangerous enemies. In Hellfire Citadel, orcish forces are assembling once again. Whatever the reason for the fel orcs' presence at the citadel may be, their growing military strength could have dire consequences for both Outland and Azeroth. Furthermore, the Burning Legion has arrived in Hellfire Peninsula. Demons are pouring out of Legion gateways near the Dark Portal in alarming numbers, threatening to overrun the portal. Fresh troops from Azeroth, both Horde and Alliance, are fighting to keep the demons from entering the portal.\
<br /><br />";
loreTexts["horde"] = "<h3>Thrallmar</h3>\
The Horde's newly established base of operations in Hellfire Peninsula is Thrallmar, which overlooks the Path of Glory and Hellfire Citadel from the north. Shortly after arriving in Outland, a Horde expeditionary force set up this new base, but they were soon cut off from Azeroth by Legion forces that moved in to retake the Dark Portal. Now the people of Thrallmar are caught between a rock and a hard place.\
<br /><br />\
To the north and east, the Burning Legion has constructed forge camps that provide the Legion with regular reinforcements. These camps are fortified by powerful cannons, and the demons there are a constant threat to Thrallmar. If the forge camps are allowed to remain, it will be only a matter of time before Legion forces invade Thrallmar. To the south of Thrallmar, at the massive stronghold dominating the Path of Glory, an orcish army is forming once again. However, these orcs are different from the original occupants of the gargantuan fortress: the forces amassing at Hellfire Citadel are red, furious fel orcs. Whatever authority these orcs answer to is unknown, but it is a strongly held belief that they are not working for the Burning Legion.\
<br /><br />\
For the most part, Thrallmar has been cut off from regular reinforcements. As a result, its inhabitants are forced to rely on the help of Horde adventurers to aid Thrallmar in its struggle against the many threats of Hellfire Peninsula.\
<br /><br />";

//CONSTRUCTOR

function RewardItem(playerFaction, itemName, itemIcon, itemMoneyPrice, itemHonorPrice, itemTokenPrice, itemCost, itemStats, itemHTML)
{													//Constructor for RewardItem datatype; accepts up to 7 arguments
  this.playerFaction	 		= playerFaction;					//string variable, can be "alliance", "horde" or "both"
  this.itemName		 	 			= itemName;								//string variable, contains the name shown in the rewards list
  this.itemIcon		 	 			= itemIcon;								//string variable, contains path to item icon to be used
  this.itemMoneyPrice			=	itemMoneyPrice;
  this.itemHonorPrice		 	= itemHonorPrice;					//how much the item costs, in HONOR POINTS
  this.itemTokenPrice			= itemTokenPrice;
  this.itemCost						= itemCost;
	this.itemStats		 			= itemStats;							//Array
  this.itemHTML			 			= itemHTML;								//string variable, contains the HTML code for the item
}

tokenIcons = new Array("alterac","arathi","nether","warsong");
//(thisObject.itemTokenPrice) ? processPrice(thisObject.itemHonorPrice[thisBracket],thisObject.itemTokenPrice[thisBracket]) : 
function selectBracket(thisObject,thisBracket)
{
  if (thisBracket >= 0)
  {
    if (thisObject.itemStats[thisBracket])
		{
			thisObject.itemCost = generateCostString(thisObject,thisBracket);
			thisObject.itemHTML = thisObject.itemStats[thisBracket];
		}
    else
		{
			thisObject.itemHTML = "none";
			thisObject.itemCost = "none";
//			selectBracket(thisObject,thisBracket-1);
		}
  }
}

function generateCostString(thisObject,thisBracket)
{
	outPutString = "";
	if(thisObject.itemMoneyPrice && thisObject.itemMoneyPrice[thisBracket])
	{
		copperPart = thisObject.itemMoneyPrice[thisBracket];
		goldPart = Math.floor(copperPart / 10000);
		if (goldPart >= 1) copperPart -= goldPart * 10000;
		silverPart = Math.floor(copperPart / 100);
		if (silverPart >= 1) copperPart -= silverPart * 100;
		if (goldPart > 0) outPutString += goldPart+"<img src='/shared/wow-com/images/basics/factions/gold.gif'>&nbsp;";
		if (silverPart > 0) outPutString += silverPart+"<img src='/shared/wow-com/images/basics/factions/silver.gif'>&nbsp;";
		if (copperPart > 0) outPutString += copperPart+"<img src='/shared/wow-com/images/basics/factions/copper.gif'>&nbsp;";
	}
	if(thisObject.itemHonorPrice && thisObject.itemHonorPrice[thisBracket])
	{
		outPutString += thisObject.itemHonorPrice[thisBracket]+"<img src='/shared/wow-com/images/basics/factions/"+thisObject.playerFaction+"-honor.gif'>&nbsp;";
	}
	if(thisObject.itemTokenPrice && thisObject.itemTokenPrice[thisBracket])
	{
		for(carl=0; carl<thisObject.itemTokenPrice[thisBracket].length; carl++)
		{
			if (thisObject.itemTokenPrice[thisBracket][carl] > 0) outPutString += thisObject.itemTokenPrice[thisBracket][carl]+"<img src='/shared/wow-com/images/basics/factions/"+tokenIcons[carl]+".gif'>&nbsp;";
		}
	}
	return outPutString;
}

//------BEGIN REWARDS DEFINITION------
i = 0;
var RewardItems = new Array();

var fDesignEnduringDeepPeridot = new RewardItem("alliance","Design: Enduring Deep Peridot","/info/basics/factions/images/icons/INV_Scroll_06.gif");
fDesignEnduringDeepPeridot.itemMoneyPrice = new Array();
fDesignEnduringDeepPeridot.itemMoneyPrice[0] = 60000
fDesignEnduringDeepPeridot.itemStats = new Array();
fDesignEnduringDeepPeridot.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myGreen\">Design: Enduring Deep Peridot</span>\
<br>Binds when picked up<br>Requires Jewelcrafting (315)<br>Requires Honor Hold - Friendly<br>Use: Teaches you how to cut an Enduring Deep Peridot.<br>\
<br>\
<span class=\"myGreen\">Enduring Deep Peridot</span>\
<br>+3 Defense Rating and +4 Stamina<br>\
<span class=\"myYellow\">\"Matches a Yellow or Blue Socket.\"</span></span>\
<br><br>Requires Deep Peridot</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fDesignEnduringDeepPeridot; ++i;

var fPatternFelstalkerBelt = new RewardItem("alliance","Pattern: Felstalker Belt","/info/basics/factions/images/icons/INV_Scroll_05.gif");
fPatternFelstalkerBelt.itemMoneyPrice = new Array();
fPatternFelstalkerBelt.itemMoneyPrice[0] = 120000
fPatternFelstalkerBelt.itemStats = new Array();
fPatternFelstalkerBelt.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Pattern: Felstalker Belt</span>\
<br>Binds when picked up<br>Requires Leatherworking (350)<br>Requires Honor Hold - Friendly<br>Use: Teaches you how to make a Felstalker Belt.<br>\
<br>\
<span class=\"myBlue\">Felstalker Belt</span>\
<br>Binds when equipped<br>Waist<span class=\"myRight\">Mail</span>\
<br>357 Armor<br>+18 Agility<br>+17 Intellect<br>\
<span class=\"myRedGem\">Red Socket</span>\
<span class=\"myBlueGem\">Blue Socket</span>\
<span class=\"myGray\">Socket Bonus: +4 Stamina<br></span>\
Durability 40 / 40<br>Requires Level 69<br>\
<span class=\"myGreen\">Equip: Increases attack power by 50.</span><br>\
<br>\
<span class=\"myYellow\">Felstalker Armor (0/3)</span>\
<br>Requires Leatherworking (350)<br> <br> <span class=\"myGray\">Felstalker Belt<br> Felstalker Bracers<br> Felstalker Breastplate</span><br>\
<br><span class=\"myGray\">(3) Set: Increases your hit rating by 20.</span><br>\
<br>Requires Heavy Knothide Leather (6), Fel Hide (4), Crystal Infused Leather (8), Primal Air (6), Rune Thread (2)</span>\
</div></div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPatternFelstalkerBelt; ++i;


var fFootmansWaterskin = new RewardItem("alliance","Footman's Waterskin","/info/basics/factions/images/icons/INV_Drink_Waterskin_05.gif");
fFootmansWaterskin.itemMoneyPrice = new Array();
fFootmansWaterskin.itemMoneyPrice[0] = 2000
fFootmansWaterskin.itemStats = new Array();
fFootmansWaterskin.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Footman's Waterskin<br>Binds when picked up<br>Unique (20)<br>Requires Level 55<br>Requires Honor Hold - Friendly<br>\
<span class=\"myGreen\">Use: Restores 4200 mana over 30 sec.  Must remain seated while drinking.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fFootmansWaterskin; ++i;

var fDriedMushroomRations = new RewardItem("alliance","Dried Mushroom Rations","/info/basics/factions/images/icons/INV_Mushroom_01.gif");
fDriedMushroomRations.itemMoneyPrice = new Array();
fDriedMushroomRations.itemMoneyPrice[0] = 4500
fDriedMushroomRations.itemStats = new Array();
fDriedMushroomRations.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Dried Mushroom Rations<br>Binds when picked up<br>Unique (20)<br>Requires Level 55<br>Requires Honor Hold - Friendly<br>\
<span class=\"myGreen\">Use: Restores 4320 health over 30 sec.   Must remain seated while eating.   Also increases your Stamina by 10 for 10 min. </span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fDriedMushroomRations; ++i;

var fFormulaEnchantBracerSuperiorHealing= new RewardItem("alliance","Formula: Enchant - Superior Healing","/info/basics/factions/images/icons/recipe.gif");
fFormulaEnchantBracerSuperiorHealing.itemMoneyPrice = new Array();
fFormulaEnchantBracerSuperiorHealing.itemMoneyPrice[0] = 60000
fFormulaEnchantBracerSuperiorHealing.itemStats = new Array();
fFormulaEnchantBracerSuperiorHealing.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Formula: Enchant Bracer - Superior Healing<br>Requires Enchanting (325)<br>Requires Honor Hold - Friendly<br>\
<span class=\"myGreen\">Use: Teaches you how to permanently enchant a bracer to increase the effect of healing spells by up to 30.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fFormulaEnchantBracerSuperiorHealing; ++i;

var fRecipeElixirOfMajorAgility = new RewardItem("alliance","Recipe: Elixir of Agility","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fRecipeElixirOfMajorAgility.itemMoneyPrice = new Array();
fRecipeElixirOfMajorAgility.itemMoneyPrice[1] = 50000
fRecipeElixirOfMajorAgility.itemStats = new Array();
fRecipeElixirOfMajorAgility.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
Recipe: Elixir of Agility<br>Requires Alchemy (330)<br>Requires Honor Hold - Honored<br>Use: Teaches you how to make an Elixir of Agility.<br>\
<br>\
<b>Elixir of Agility</b><br>Requires Level 55<br>\
<span class=\"myGreen\">Use: Increases your Agility by 35 and your critical strike rating by 20 for 1 Hour. Battle Elixir.</span></span>\
<br>Requires Terocone, Felweed (2), Imbued Vial\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRecipeElixirOfMajorAgility; ++i;


var fFormulaEnchantChestExceptionalStats = new RewardItem("alliance","Formula: Enchant - Exceptional Stats","/info/basics/factions/images/icons/recipe.gif");
fFormulaEnchantChestExceptionalStats.itemMoneyPrice = new Array();
fFormulaEnchantChestExceptionalStats.itemMoneyPrice[2] = 60000
fFormulaEnchantChestExceptionalStats.itemStats = new Array();
fFormulaEnchantChestExceptionalStats.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Formula: Enchant Chest - Exceptional Stats<br>Binds when picked up<br>Requires Enchanting (345)<br>Requires Honor Hold - Revered<br>\
<span class=\"myGreen\">Use: Teaches you how to permanently enchant chest armor to increase all stats by 6.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fFormulaEnchantChestExceptionalStats; ++i;

var fPlansFelsteelShieldSpike = new RewardItem("alliance","Plans: Felsteel Shield Spike","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fPlansFelsteelShieldSpike.itemMoneyPrice = new Array();
fPlansFelsteelShieldSpike.itemMoneyPrice[3] = 60000
fPlansFelsteelShieldSpike.itemStats = new Array();
fPlansFelsteelShieldSpike.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\">Plans: Felsteel Shield Spike<br>Binds when picked up<br>Requires Blacksmithing (360)<br>Requires Honor Hold - Exalted<br>Use: Teaches you how to make a Felsteel Shield Spike.<br>\
<br>\
<span class=\"myGreen\"><b>Felsteel Shield Spike</b></span>\
<br>Requires Blacksmithing (350)<br>\
<span class=\"myGreen\">Use: Attaches a Felsteel Spike to your shield that deals 26-38 damage every time you block with it.</span>\
<br>Requires Felsteel Bar (4), Primal Fire (4), Primal Earth (4)</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPlansFelsteelShieldSpike; ++i;



var fPatternFelstalkerBracers = new RewardItem("alliance","Pattern: Felstalker Bracers","/info/basics/factions/images/icons/INV_Scroll_05.gif");
fPatternFelstalkerBracers.itemMoneyPrice = new Array();
fPatternFelstalkerBracers.itemMoneyPrice[1] = 160000
fPatternFelstalkerBracers.itemStats = new Array();
fPatternFelstalkerBracers.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
	<tr>\
		<td>\
			<div class=\"myTable\">\
				<span class=\"myBlue\">Pattern: Felstalker Bracers</span>\
				<br>Binds when picked up<br>\
				Requires Leatherworking (360)<br>\
				Requires Honor Hold - Honored<br>\
				Use: Teaches you how to make Felstalker Bracers.<br>\
				<br>\
				<span class=\"myBlue\">Felstalker Bracers</span>\
				<br>Binds when equipped<br>\
				Wrist<span class=\"myRight\">Mail</span>\
				<br>283 Armor<br>\
				+18 Agility<br>\
				+11 Intellect<br>\
				<span class='myBlueGem'>Blue Socket</span>\
				<span class='myGray'>Socket Bonus: +3 Stamina</span><br>\
				<br>Durability 40 / 40<br>\
				Requires Level 70<br>\
				<span class=\"myGreen\">Equip: Increases attack power by 38.</span>\
				<br>\
				<br>\
<span class=\"myYellow\">Felstalker Armor (0/3)</span>\
<br>Requires Leatherworking (350)<br> <br> <span class=\"myGray\">Felstalker Belt<br> Felstalker Bracers<br> Felstalker Breastplate</span><br>\
<br><span class=\"myGray\">(3) Set: Increases your hit rating by 20.</span><br>\
				<br>Requires Heavy Knothide Leather (6), Fel Hide (6), Crystal Infused Leather (6), Primal Air (4), Rune Thread (2)\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPatternFelstalkerBracers; ++i;

var fPatternCobrahideLegArmor = new RewardItem("alliance","Pattern: Cobrahide Leg Armor","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fPatternCobrahideLegArmor.itemMoneyPrice = new Array();
fPatternCobrahideLegArmor.itemMoneyPrice[1] = 60000
fPatternCobrahideLegArmor.itemStats = new Array();
fPatternCobrahideLegArmor.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\">Pattern: Cobrahide Leg Armor<br>Binds when picked up<br>Requires Leatherworking (335)<br>Requires Honor Hold - Honored<br>Use: Teaches you how to make Cobrahide Leg Armor.<br>\
<br>\
<span class=\"myTable\"><span class=\"myBlue\">Cobrahide Leg Armor</span>\
<br>Requires Level 60<br>\
<span class=\"myGreen\">Use: Permanently attach cobrahide armor onto pants to increase attack power by 40 and critical strike rating by 10.</span></span>\
<br><br>Requires Heavy Knothide Leather (4), Cobra Scales (2), Primal Air (4)</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPatternCobrahideLegArmor; ++i;

var fFootmansLongsword = new RewardItem("alliance","Footman's Longsword","/info/basics/factions/images/icons/INV_Sword_20.gif");
fFootmansLongsword.itemMoneyPrice = new Array();
fFootmansLongsword.itemMoneyPrice[1] = 349801
fFootmansLongsword.itemStats = new Array();
fFootmansLongsword.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Footman's Longsword</span>\
<br>Binds when picked up<br>One-Hand<span class=\"myRight\">Sword</span>\
<br>77 - 145 Damage<span class=\"myRight\">Speed 2.10</span>\
<br>(52.9 damage per second)<br>+16 Stamina<br>Durability 90 / 90<br>Requires Level 60<br>Requires Honor Hold - Honored<br>\
<span class=\"myGreen\">Equip: Improves hit rating by 11.</span>\
<br>\
<span class=\"myGreen\">Equip: Increases attack power by 22.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fFootmansLongsword; ++i;

var fSagesBand = new RewardItem("alliance","Sage's Band","/info/basics/factions/images/icons/INV_Jewelry_Ring_11.gif");
fSagesBand.itemMoneyPrice = new Array();
fSagesBand.itemMoneyPrice[1] = 114780
fSagesBand.itemStats = new Array();
fSagesBand.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Sage's Band</span>\
<br>Binds when picked up<br>Unique<br>Finger<br>+15 Intellect<br>Requires Level 60<br>Requires Honor Hold - Honored<br>\
<span class=\"myGreen\">Equip: Improves spell critical strike rating by 14.</span>\
<br>\
<span class=\"myGreen\">Equip: Increases damage and healing done by magical spells and effects by up to 18.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSagesBand; ++i;




var fGlyphOfFireWarding = new RewardItem("alliance","Glyph of Fire Warding","/info/basics/factions/images/icons/Spell_Fire_SealOfFire.gif");
fGlyphOfFireWarding.itemMoneyPrice = new Array();
fGlyphOfFireWarding.itemMoneyPrice[1] = 1000000
fGlyphOfFireWarding.itemStats = new Array();
fGlyphOfFireWarding.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myGreen\">Glyph of Fire Warding</span>\
<br>Binds when picked up<br>Requires Level 70<br>Requires Honor Hold - Honored<br>\
<span class=\"myGreen\">Use: Permanently adds 20 Fire resistance to a head slot item. Does not stack with other enchantments for the selected equipment slot.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fGlyphOfFireWarding; ++i;


var fDesignDawnstoneCrab = new RewardItem("alliance","Design: Dawnstone Crab","/info/basics/factions/images/icons/INV_Scroll_05.gif");
fDesignDawnstoneCrab.itemMoneyPrice = new Array();
fDesignDawnstoneCrab.itemMoneyPrice[2] = 120000
fDesignDawnstoneCrab.itemStats = new Array();
fDesignDawnstoneCrab.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Design: Dawnstone Crab</span>\
<br>Binds when picked up<br>Requires Jewelcrafting (370)<br>Requires Honor Hold - Revered<br>Use: Teaches you how to craft a Dawnstone Crab.<br>\
<br>\
<span class=\"myBlue\">Figurine - Dawnstone Crab</span>\
<br>Binds when picked up<br>Unique<br>Trinket<br>Requires Level 70<br>\
<span class=\"myGreen\">Equip: Increases defense rating by 32.</span><br>\
<span class=\"myGreen\">Use: Increases dodge rating by 125 for 20 sec.</span>\
<br><br>Requires Khorium Bar (4), Dawnstone (2), Golden Draenite (4)\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fDesignDawnstoneCrab; ++i;

var fFlamewroughtKey = new RewardItem("alliance","Flamewrought Key","/info/basics/factions/images/icons/INV_Misc_Key_13.gif");
fFlamewroughtKey.itemMoneyPrice = new Array();
fFlamewroughtKey.itemMoneyPrice[1] = 100000
fFlamewroughtKey.itemStats = new Array();
fFlamewroughtKey.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Flamewrought Key<br>Binds when picked up<br>Unique<br>Requires Honor Hold - Honored<br>\
<span class=\"myYellow\">\"Unlocks Heroic Difficulty for Hellfire Citadel dungeons.\"</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fFlamewroughtKey; ++i;

var fRecipeTransmuteSkyfireDiamond = new RewardItem("alliance","Recipe: Transmute Skyfire Diamond","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fRecipeTransmuteSkyfireDiamond.itemMoneyPrice = new Array();
fRecipeTransmuteSkyfireDiamond.itemMoneyPrice[1] = 80000
fRecipeTransmuteSkyfireDiamond.itemStats = new Array();
fRecipeTransmuteSkyfireDiamond.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
Recipe: Transmute Skyfire Diamond<br>Binds when picked up<br>Requires Alchemy (350)<br>Requires Honor Hold - Honored<br>Use: Teaches you how to Transmute a Skyfire Diamond.<br>\
<br>\
<span class=\"myBlue\">Skyfire Diamond</span>\
<br>Requires Blood Garnet (3), Flame Spessarite (3), Azure Moonstone (3), Primal Fire (2), Primal Air (2)\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRecipeTransmuteSkyfireDiamond; ++i;


var fPatternFelstalkerBreastplate = new RewardItem("alliance","Pattern: Felstalker Breastplate","/info/basics/factions/images/icons/INV_Scroll_05.gif");
fPatternFelstalkerBreastplate.itemMoneyPrice = new Array();
fPatternFelstalkerBreastplate.itemMoneyPrice[1] = 160000
fPatternFelstalkerBreastplate.itemStats = new Array();
fPatternFelstalkerBreastplate.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Pattern: Felstalker Breastplate</span>\
<br>Binds when picked up<br>Requires Leatherworking (360)<br>Requires Honor Hold - Honored<br>Use: Teaches you how to make a Felstalker Breastplate.<br>\
<br>\
<span class=\"myBlue\">Felstalker Breastplate</span>\
<br>Binds when equipped<br>Chest<span class=\"myRight\">Mail</span>\
<br>646 Armor<br>+26 Agility<br>+26 Intellect<br>\
<span class='myRedGem'>Red Socket</span>\
<span class='myRedGem'>Red Socket</span>\
<span class='myBlueGem'>Blue Socket</span>\
<span class='myGray'>Socket Bonus: +6 Stamina</span><br>\
Durability 120 / 120<br>Requires Level 70<br>\
<span class=\"myGreen\">Equip: Increases attack power by 52.</span>\
<br>\
<span class=\"myYellow\">Felstalker Armor (0/3)</span>\
<br>Requires Leatherworking (350)<br> <br> <span class=\"myGray\">Felstalker Belt<br> Felstalker Bracers<br> Felstalker Breastplate</span><br>\
<br><span class=\"myGray\">(3) Set: Increases your hit rating by 20.</span><br>\
<br>Requires Heavy Knothide Leather (10), Fel Hide (4), Crystal Infused Leather (8), Primal Air (8), Rune Thread (2)\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPatternFelstalkerBreastplate; ++i;


var fGlyphOfRenewal = new RewardItem("alliance","Glyph of Renewal","/info/basics/factions/images/icons/Spell_Holy_HealingAura.gif");
fGlyphOfRenewal.itemMoneyPrice = new Array();
fGlyphOfRenewal.itemMoneyPrice[2] = 1000000
fGlyphOfRenewal.itemStats = new Array();
fGlyphOfRenewal.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myGreen\">Glyph of Renewal</span>\
<br>Binds when picked up<br>Requires Level 70<br>Requires Honor Hold - Revered<br>\
<span class=\"myGreen\">Use: Permanently adds up to 35 healing, and 7 mana per 5 sec. to a head slot item. Does not stack with other enchantments for the selected equipment slot.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fGlyphOfRenewal; ++i;

var fRingOfConvalescence = new RewardItem("alliance","Ring of Convalescence","/info/basics/factions/images/icons/INV_Jewelry_Ring_43.gif");
fRingOfConvalescence.itemMoneyPrice = new Array();
fRingOfConvalescence.itemMoneyPrice[2] = 175952
fRingOfConvalescence.itemStats = new Array();
fRingOfConvalescence.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Ring of Convalescence</span>\
<br>Binds when picked up<br>Unique<br>Finger<br>+15 Intellect<br>Requires Level 70<br>Requires Honor Hold - Revered<br>\
<span class=\"myGreen\">Equip: Increases healing done by spells and effects by up to 57.</span>\
<br>\
<span class=\"myGreen\">Equip: Restores 4 mana per 5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRingOfConvalescence; ++i;

var fHellforgedHalberd = new RewardItem("alliance","Hellforged Halberd","/info/basics/factions/images/icons/INV_Weapon_Halberd_12.gif");
fHellforgedHalberd.itemMoneyPrice = new Array();
fHellforgedHalberd.itemMoneyPrice[2] = 555019
fHellforgedHalberd.itemStats = new Array();
fHellforgedHalberd.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Hellforged Halberd</span>\
<br>Binds when picked up<br>Unique<br>Two Hand<span class=\"myRight\">Polearm</span>\
<br>261 - 392 Damage<span class=\"myRight\">Speed 3.50</span>\
<br>(93.3 damage per second)<br>+26 Agility<br>Durability 100 / 100<br>Requires Level 70<br>Requires Honor Hold - Revered<br>\
<span class=\"myGreen\">Equip: Improves hit rating by 19.</span>\
<br>\
<span class=\"myGreen\">Equip: Increases attack power by 92.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fHellforgedHalberd; ++i;

var fFelbaneSlugs = new RewardItem("alliance","Felbane Slugs","/info/basics/factions/images/icons/INV_Misc_Ammo_Bullet_02.gif");
fFelbaneSlugs.itemMoneyPrice = new Array();
fFelbaneSlugs.itemMoneyPrice[2] = 5000
fFelbaneSlugs.itemStats = new Array();
fFelbaneSlugs.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Felbane Slugs</span>\
<br>Projectile<span class=\"myRight\">Bullet</span>\
<br>Adds 37 damage per second<br>Requires Level 68<br>Requires Honor Hold - Revered<br>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fFelbaneSlugs; ++i;

var fPatternNethercobraLegArmor = new RewardItem("alliance","Pattern: Nethercobra Leg Armor","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fPatternNethercobraLegArmor.itemMoneyPrice = new Array();
fPatternNethercobraLegArmor.itemMoneyPrice[3] = 120000
fPatternNethercobraLegArmor.itemStats = new Array();
fPatternNethercobraLegArmor.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
Pattern: Nethercobra Leg Armor<br>Binds when picked up<br>Requires Leatherworking (365)<br>Requires Honor Hold - Exalted<br>Use: Teaches you how to make Nethercobra Leg Armor.<br>\
<br>\
<span class=\"myTable\"><span class=\"myBlue\">Nethercobra Leg Armor</span>\
<br>Requires Level 60<br>\
<span class=\"myGreen\">Use: Permanently attach nethercobra armor onto pants to increase attack power by 50 and critical strike rating by 12.</span>\
<br>Requires Heavy Knothide Leather (4), Cobra Scales (4), Primal Air (8), Primal Nether\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPatternNethercobraLegArmor; ++i;

var fFormulaEnchantCloakSubtlety = new RewardItem("alliance","Formula: Enchant Cloak - Subtlety","/info/basics/factions/images/icons/recipe.gif");
fFormulaEnchantCloakSubtlety.itemMoneyPrice = new Array();
fFormulaEnchantCloakSubtlety.itemMoneyPrice[3] = 90000
fFormulaEnchantCloakSubtlety.itemStats = new Array();
fFormulaEnchantCloakSubtlety.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myGreen\">Formula: Enchant Cloak - Subtlety</span>\
<br>Binds when picked up<br>Requires Enchanting (300)<br>Requires Honor Hold - Exalted<br>\
<span class=\"myGreen\">Use: Teaches you how to permanently enchant a cloak to reduce how threatening the wearer is to monsters by 2%.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fFormulaEnchantCloakSubtlety; ++i;

var fVeteransMusket = new RewardItem("alliance","Veteran's Musket","/info/basics/factions/images/icons/INV_Weapon_Rifle_02.gif");
fVeteransMusket.itemMoneyPrice = new Array();
fVeteransMusket.itemMoneyPrice[3] = 1522789
fVeteransMusket.itemStats = new Array();
fVeteransMusket.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myPurple\">Veteran's Musket</span>\
<br>Binds when picked up<br>Unique<br>Ranged<span class=\"myRight\">Gun</span>\
<br>139 - 259 Damage<span class=\"myRight\">Speed 2.70</span>\
<br>(73.7 damage per second)<br>+12 Agility<br>Durability 90 / 90<br>Requires Level 70<br>Requires Honor Hold - Exalted<br>\
<span class=\"myGreen\">Equip: Improves hit rating by 11.</span>\
<br>\
<span class=\"myGreen\">Equip: Increases attack power by 22.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVeteransMusket; ++i;

var fBladeOfTheArchmage = new RewardItem("alliance","Blade of the Archmage","/info/basics/factions/images/icons/INV_Weapon_Shortblade_37_.gif");
fBladeOfTheArchmage.itemMoneyPrice = new Array();
fBladeOfTheArchmage.itemMoneyPrice[3] = 2045002
fBladeOfTheArchmage.itemStats = new Array();
fBladeOfTheArchmage.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myPurple\">Blade of the Archmage</span>\
<br>Binds when picked up<br>Unique<br>Main Hand<span class=\"myRight\">Sword</span>\
<br>30 - 119 Damage<span class=\"myRight\">Speed 1.80</span>\
<br>(41.3 damage per second)<br>+13 Stamina<br>+11 Intellect<br>Durability 105 / 105<br>Requires Level 70<br>Requires Honor Hold - Exalted<br>\
<span class=\"myGreen\">Equip: Improves spell critical strike rating by 21.</span>\
<br>\
<span class=\"myGreen\">Equip: Increases damage and healing done by magical spells and effects by up to 159.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fBladeOfTheArchmage; ++i;

var fHonorsCall = new RewardItem("alliance","Honor's Call","/pvp/images/honorweapons/grandmarshalslongsword.gif");
fHonorsCall.itemMoneyPrice = new Array();
fHonorsCall.itemMoneyPrice[3] = 1921350
fHonorsCall.itemStats = new Array();
fHonorsCall.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myPurple\">Honor's Call</span>\
<br>Binds when picked up<br>Unique<br>One-Hand<span class=\"myRight\">Sword</span>\
<br>102 - 190 Damage<span class=\"myRight\">Speed 1.80</span>\
<br>(81.1 damage per second)<br>+13 Stamina<br>Durability 105 / 105<br>Requires Level 70<br>Requires Honor Hold - Exalted<br>\
<span class=\"myGreen\">Increases defense rating by 16.</span>\
<br>\
<span class=\"myGreen\">Equip: Improves hit rating by 8.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fHonorsCall; ++i;

var fHonorHoldTabard = new RewardItem("alliance","Honor Hold Tabard","/shared/wow-com/images/basics/factions/alteracvalley/stormpikebattletabard.gif");
fHonorHoldTabard.itemMoneyPrice = new Array();
fHonorHoldTabard.itemMoneyPrice[3] = 10000
fHonorHoldTabard.itemStats = new Array();
fHonorHoldTabard.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Honor Hold Tabard<br>Binds when picked up<br>Unique<br>Tabard<br>Requires Honor Hold - Exalted</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fHonorHoldTabard; ++i;

//-------------------------------------------------------------------
//---Horde below

var fDesignEnduringDeepPeridot = new RewardItem("horde","Design: Enduring Deep Peridot","/info/basics/factions/images/icons/INV_Scroll_06.gif");
fDesignEnduringDeepPeridot.itemMoneyPrice = new Array();
fDesignEnduringDeepPeridot.itemMoneyPrice[0] = 60000
fDesignEnduringDeepPeridot.itemStats = new Array();
fDesignEnduringDeepPeridot.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myGreen\">Design: Enduring Deep Peridot</span>\
<br>Binds when picked up<br>Requires Jewelcrafting (315)<br>Requires Thrallmar - Friendly<br>Use: Teaches you how to cut an Enduring Deep Peridot.<br>\
<br>\
<span class=\"myGreen\">Enduring Deep Peridot</span>\
<br>+3 Defense Rating and +4 Stamina<br>\
<span class=\"myYellow\">\"Matches a Yellow or Blue Socket.\"</span></span>\
<br><br>Requires Deep Peridot</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fDesignEnduringDeepPeridot; ++i;

var fPatternFelstalkerBelt = new RewardItem("horde","Pattern: Felstalker Belt ","/info/basics/factions/images/icons/INV_Scroll_05.gif");
fPatternFelstalkerBelt.itemMoneyPrice = new Array();
fPatternFelstalkerBelt.itemMoneyPrice[0] = 120000
fPatternFelstalkerBelt.itemStats = new Array();
fPatternFelstalkerBelt.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Pattern: Felstalker Belt</span>\
<br>Binds when picked up<br>Requires Leatherworking (350)<br>Requires Honor Hold - Friendly<br>Use: Teaches you how to make a Felstalker Belt.<br>\
<br>\
<span class=\"myBlue\">Felstalker Belt</span>\
<br>Binds when equipped<br>Waist<span class=\"myRight\">Mail</span>\
<br>357 Armor<br>+18 Agility<br>+17 Intellect<br>\
<span class=\"myRedGem\">Red Socket</span>\
<span class=\"myBlueGem\">Blue Socket</span>\
<span class=\"myGray\">Socket Bonus: +4 Stamina<br></span>\
Durability 40 / 40<br>Requires Level 69<br>\
<span class=\"myGreen\">Equip: Increases attack power by 50.</span><br>\
<br>\
<span class=\"myYellow\">Felstalker Armor (0/3)</span>\
<br>Requires Leatherworking (350)<br> <br> <span class=\"myGray\">Felstalker Belt<br> Felstalker Bracers<br> Felstalker Breastplate</span><br>\
<br><span class=\"myGray\">(3) Set: Increases your hit rating by 20.</span><br>\
<br>Requires Heavy Knothide Leather (6), Fel Hide (4), Crystal Infused Leather (8), Primal Air (6), Rune Thread (2)</span>\
</div></div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPatternFelstalkerBelt; ++i;

var fFootmansWaterskin = new RewardItem("horde","Grunt's Waterskin","/info/basics/factions/images/icons/INV_Drink_Waterskin_05.gif");
fFootmansWaterskin.itemMoneyPrice = new Array();
fFootmansWaterskin.itemMoneyPrice[0] = 2000
fFootmansWaterskin.itemStats = new Array();
fFootmansWaterskin.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Footman's Waterskin<br>Binds when picked up<br>Unique (20)<br>Requires Level 55<br>Requires Thrallmar - Friendly<br>\
<span class=\"myGreen\">Use: Restores 4200 mana over 30 sec.  Must remain seated while drinking.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fFootmansWaterskin; ++i;

var fDriedFruitRations = new RewardItem("horde","Dried Fruit Rations","/info/basics/factions/images/icons/INV_Misc_Food_42.gif");
fDriedFruitRations.itemMoneyPrice = new Array();
fDriedFruitRations.itemMoneyPrice[0] = 4500
fDriedFruitRations.itemStats = new Array();
fDriedFruitRations.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Dried Fruit Rations<br>Binds when picked up<br>Unique (20)<br>Requires Level 55<br>Requires Thrallmar - Friendly<br>\
<span class=\"myGreen\">Use: Restores 4320 health over 30 sec.   Must remain seated while eating.   Also increases your Stamina by 10 for 10 min. </span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fDriedFruitRations; ++i;

var fFormulaEnchantBracerSuperiorHealing= new RewardItem("horde","Formula: Enchant - Superior Healing","/info/basics/factions/images/icons/recipe.gif");
fFormulaEnchantBracerSuperiorHealing.itemMoneyPrice = new Array();
fFormulaEnchantBracerSuperiorHealing.itemMoneyPrice[0] = 60000
fFormulaEnchantBracerSuperiorHealing.itemStats = new Array();
fFormulaEnchantBracerSuperiorHealing.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Formula: Enchant Bracer - Superior Healing<br>Requires Enchanting (325)<br>Requires Thrallmar - Friendly<br>\
<span class=\"myGreen\">Use: Teaches you how to permanently enchant a bracer to increase the effect of healing spells by up to 30.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fFormulaEnchantBracerSuperiorHealing; ++i;

var fRecipeElixirOfMajorAgility = new RewardItem("horde","Recipe: Elixir of Agility","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fRecipeElixirOfMajorAgility.itemMoneyPrice = new Array();
fRecipeElixirOfMajorAgility.itemMoneyPrice[1] = 50000
fRecipeElixirOfMajorAgility.itemStats = new Array();
fRecipeElixirOfMajorAgility.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
Recipe: Elixir of Agility<br>Requires Alchemy (330)<br>Requires Thrallmar - Honored<br>Use: Teaches you how to make an Elixir of Agility.<br>\
<br>\
<b>Elixir of Agility</b><br>Requires Level 55<br>\
<span class=\"myGreen\">Use: Increases your Agility by 35 and your critical strike rating by 20 for 1 Hour. Battle Elixir.</span></span>\
<br>Requires Terocone, Felweed (2), Imbued Vial\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRecipeElixirOfMajorAgility; ++i;

var fFormulaEnchantChestExceptionalStats = new RewardItem("horde","Formula: Enchant - Exceptional Stats","/info/basics/factions/images/icons/recipe.gif");
fFormulaEnchantChestExceptionalStats.itemMoneyPrice = new Array();
fFormulaEnchantChestExceptionalStats.itemMoneyPrice[2] = 60000
fFormulaEnchantChestExceptionalStats.itemStats = new Array();
fFormulaEnchantChestExceptionalStats.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Formula: Enchant Chest - Exceptional Stats<br>Binds when picked up<br>Requires Enchanting (345)<br>Requires Thrallmar - Revered<br>\
<span class=\"myGreen\">Use: Teaches you how to permanently enchant chest armor to increase all stats by 6.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fFormulaEnchantChestExceptionalStats; ++i;

var fPatternFelstalkerBracers = new RewardItem("horde","Pattern: Felstalker Bracers","/info/basics/factions/images/icons/INV_Scroll_05.gif");
fPatternFelstalkerBracers.itemMoneyPrice = new Array();
fPatternFelstalkerBracers.itemMoneyPrice[1] = 160000
fPatternFelstalkerBracers.itemStats = new Array();
fPatternFelstalkerBracers.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
	<tr>\
		<td>\
			<div class=\"myTable\">\
				<span class=\"myBlue\">Pattern: Felstalker Bracers</span>\
				<br>Binds when picked up<br>\
				Requires Leatherworking (360)<br>\
				Requires Thrallmar - Honored<br>\
				Use: Teaches you how to make Felstalker Bracers.<br>\
				<br>\
				<span class=\"myBlue\">Felstalker Bracers</span>\
				<br>Binds when equipped<br>\
				Wrist<span class=\"myRight\">Mail</span>\
				<br>283 Armor<br>\
				+18 Agility<br>\
				+11 Intellect<br>\
				<span class='myBlueGem'>Blue Socket</span>\
				<span class='myGray'>Socket Bonus: +3 Stamina</span><br>\
				<br>Durability 40 / 40<br>\
				Requires Level 70<br>\
				<span class=\"myGreen\">Equip: Increases attack power by 38.</span>\
				<br>\
				<br>\
<span class=\"myYellow\">Felstalker Armor (0/3)</span>\
<br>Requires Leatherworking (350)<br> <br> <span class=\"myGray\">Felstalker Belt<br> Felstalker Bracers<br> Felstalker Breastplate</span><br>\
<br><span class=\"myGray\">(3) Set: Increases your hit rating by 20.</span><br>\
				<br>Requires Heavy Knothide Leather (6), Fel Hide (6), Crystal Infused Leather (6), Primal Air (4), Rune Thread (2)\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPatternFelstalkerBracers; ++i;

var fPatternCobrahideLegArmor = new RewardItem("horde","Pattern: Cobrahide Leg Armor","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fPatternCobrahideLegArmor.itemMoneyPrice = new Array();
fPatternCobrahideLegArmor.itemMoneyPrice[1] = 60000
fPatternCobrahideLegArmor.itemStats = new Array();
fPatternCobrahideLegArmor.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\">Pattern: Cobrahide Leg Armor<br>Binds when picked up<br>Requires Leatherworking (335)<br>Requires Thrallmar - Honored<br>Use: Teaches you how to make Cobrahide Leg Armor.<br>\
<br>\
<span class=\"myTable\"><span class=\"myBlue\">Cobrahide Leg Armor</span>\
<br>Requires Level 60<br>\
<span class=\"myGreen\">Use: Permanently attach cobrahide armor onto pants to increase attack power by 40 and critical strike rating by 10.</span></span>\
<br><br>Requires Heavy Knothide Leather (4), Cobra Scales (2), Primal Air (4)</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPatternCobrahideLegArmor; ++i;












var fGruntsWaraxe = new RewardItem("horde","Grunt's Waraxe","/info/basics/factions/images/icons/INV_Axe_11.gif");
fGruntsWaraxe.itemMoneyPrice = new Array();
fGruntsWaraxe.itemMoneyPrice[1] = 347318
fGruntsWaraxe.itemStats = new Array();
fGruntsWaraxe.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Grunt's Waraxe</span>\
<br>Binds when picked up<br>One-Hand<span class=\"myRight\">Axe</span>\
<br>70 - 131 Damage<span class=\"myRight\">Speed 1.90</span>\
<br>(52.9 damage per second)<br>+16 Stamina<br>Durability 90 / 90<br>Requires Level 60<br>Requires Thrallmar - Honored<br>\
<span class=\"myGreen\">Equip: Improves hit rating by 11.</span>\
<br>\
<span class=\"myGreen\">Equip: Increases attack power by 22.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fGruntsWaraxe; ++i;

var fFarseersBand = new RewardItem("horde","Farseer's Band","/info/basics/factions/images/icons/INV_Jewelry_Ring_17.gif");
fFarseersBand.itemMoneyPrice = new Array();
fFarseersBand.itemMoneyPrice[1] = 114780
fFarseersBand.itemStats = new Array();
fFarseersBand.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Farseer's Band</span>\
<br>Binds when picked up<br>Unique<br>Finger<br>+15 Intellect<br>Requires Level 60<br>Requires Thrallmar - Honored<br>\
<span class=\"myGreen\">Equip: Improves spell critical strike rating by 14.</span>\
<br>\
<span class=\"myGreen\">Equip: Increases damage and healing done by magical spells and effects by up to 18.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fFarseersBand; ++i;






var fGlyphOfFireWarding = new RewardItem("horde","Glyph of Fire Warding","/info/basics/factions/images/icons/Spell_Fire_SealOfFire.gif");
fGlyphOfFireWarding.itemMoneyPrice = new Array();
fGlyphOfFireWarding.itemMoneyPrice[1] = 1000000
fGlyphOfFireWarding.itemStats = new Array();
fGlyphOfFireWarding.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myGreen\">Glyph of Fire Warding</span>\
<br>Binds when picked up<br>Requires Level 70<br>Requires Thrallmar - Honored<br>\
<span class=\"myGreen\">Use: Permanently adds 20 Fire resistance to a head slot item. Does not stack with other enchantments for the selected equipment slot.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fGlyphOfFireWarding; ++i;


var fDesignDawnstoneCrab = new RewardItem("horde","Design: Dawnstone Crab","/info/basics/factions/images/icons/INV_Scroll_05.gif");
fDesignDawnstoneCrab.itemMoneyPrice = new Array();
fDesignDawnstoneCrab.itemMoneyPrice[2] = 120000
fDesignDawnstoneCrab.itemStats = new Array();
fDesignDawnstoneCrab.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Design: Dawnstone Crab</span>\
<br>Binds when picked up<br>Requires Jewelcrafting (370)<br>Requires Thrallmar - Revered<br>Use: Teaches you how to craft a Dawnstone Crab.<br>\
<br>\
<span class=\"myBlue\">Figurine - Dawnstone Crab</span>\
<br>Binds when picked up<br>Unique<br>Trinket<br>Requires Level 70<br>\
<span class=\"myGreen\">Equip: Increases defense rating by 32.</span><br>\
<span class=\"myGreen\">Use: Increases dodge rating by 125 for 20 sec.</span>\
<br><br>Requires Khorium Bar (4), Dawnstone (2), Golden Draenite (4)\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fDesignDawnstoneCrab; ++i;

var fFlamewroughtKey = new RewardItem("horde","Flamewrought Key","/info/basics/factions/images/icons/INV_Misc_Key_13.gif");
fFlamewroughtKey.itemMoneyPrice = new Array();
fFlamewroughtKey.itemMoneyPrice[1] = 100000
fFlamewroughtKey.itemStats = new Array();
fFlamewroughtKey.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Flamewrought Key<br>Binds when picked up<br>Unique<br>Requires Thrallmar - Honored<br>\
<span class=\"myYellow\">\"Unlocks Heroic Difficulty for Hellfire Citadel dungeons.\"</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fFlamewroughtKey; ++i;

var fRecipeTransmuteSkyfireDiamond = new RewardItem("horde","Recipe: Transmute Skyfire Diamond","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fRecipeTransmuteSkyfireDiamond.itemMoneyPrice = new Array();
fRecipeTransmuteSkyfireDiamond.itemMoneyPrice[1] = 80000
fRecipeTransmuteSkyfireDiamond.itemStats = new Array();
fRecipeTransmuteSkyfireDiamond.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
Recipe: Transmute Skyfire Diamond<br>Binds when picked up<br>Requires Alchemy (350)<br>Requires Thrallmar - Honored<br>Use: Teaches you how to Transmute a Skyfire Diamond.<br>\
<br>\
<span class=\"myBlue\">Skyfire Diamond</span>\
<br>Requires Blood Garnet (3), Flame Spessarite (3), Azure Moonstone (3), Primal Fire (2), Primal Air (2)\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRecipeTransmuteSkyfireDiamond; ++i;

var fPatternFelstalkerBreastplate = new RewardItem("horde","Pattern: Felstalker Breastplate","/info/basics/factions/images/icons/INV_Scroll_05.gif");
fPatternFelstalkerBreastplate.itemMoneyPrice = new Array();
fPatternFelstalkerBreastplate.itemMoneyPrice[1] = 160000
fPatternFelstalkerBreastplate.itemStats = new Array();
fPatternFelstalkerBreastplate.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Pattern: Felstalker Breastplate</span>\
<br>Binds when picked up<br>Requires Leatherworking (360)<br>Requires Honor Hold - Honored<br>Use: Teaches you how to make a Felstalker Breastplate.<br>\
<br>\
<span class=\"myBlue\">Felstalker Breastplate</span>\
<br>Binds when equipped<br>Chest<span class=\"myRight\">Mail</span>\
<br>646 Armor<br>+26 Agility<br>+26 Intellect<br>\
<span class='myRedGem'>Red Socket</span>\
<span class='myRedGem'>Red Socket</span>\
<span class='myBlueGem'>Blue Socket</span>\
<span class='myGray'>Socket Bonus: +6 Stamina</span><br>\
Durability 120 / 120<br>Requires Level 70<br>\
<span class=\"myGreen\">Equip: Increases attack power by 52.</span>\
<br>\
<span class=\"myYellow\">Felstalker Armor (0/3)</span>\
<br>Requires Leatherworking (350)<br> <br> <span class=\"myGray\">Felstalker Belt<br> Felstalker Bracers<br> Felstalker Breastplate</span><br>\
<br><span class=\"myGray\">(3) Set: Increases your hit rating by 20.</span><br>\
<br>Requires Heavy Knothide Leather (10), Fel Hide (4), Crystal Infused Leather (8), Primal Air (8), Rune Thread (2)\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPatternFelstalkerBreastplate; ++i;





var fGlyphOfRenewal = new RewardItem("horde","Glyph of Renewal","/info/basics/factions/images/icons/Spell_Holy_HealingAura.gif");
fGlyphOfRenewal.itemMoneyPrice = new Array();
fGlyphOfRenewal.itemMoneyPrice[2] = 1000000
fGlyphOfRenewal.itemStats = new Array();
fGlyphOfRenewal.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myGreen\">Glyph of Renewal</span>\
<br>Binds when picked up<br>Requires Level 70<br>Requires Thrallmar - Revered<br>\
<span class=\"myGreen\">Use: Permanently adds up to 35 healing, and 7 mana per 5 sec. to a head slot item. Does not stack with other enchantments for the selected equipment slot.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fGlyphOfRenewal; ++i;

var fAncestralBand = new RewardItem("horde","Ancestral Band","/info/basics/factions/images/icons/INV_Jewelry_Ring_22.gif");
fAncestralBand.itemMoneyPrice = new Array();
fAncestralBand.itemMoneyPrice[2] = 175952
fAncestralBand.itemStats = new Array();
fAncestralBand.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Ancestral Band</span>\
<br>Binds when picked up<br>Unique<br>Finger<br>+15 Intellect<br>Requires Level 70<br>Requires Thrallmar - Revered<br>\
<span class=\"myGreen\">Equip: Increases healing done by spells and effects by up to 57.</span>\
<br>\
<span class=\"myGreen\">Equip: Restores 4 mana per 5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fAncestralBand; ++i;

var fBlackenedSpear = new RewardItem("horde","Blackened Spear","/info/basics/factions/images/icons/INV_Spear_03.gif");
fBlackenedSpear.itemMoneyPrice = new Array();
fBlackenedSpear.itemMoneyPrice[2] = 557054
fBlackenedSpear.itemStats = new Array();
fBlackenedSpear.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Blackened Spear</span>\
<br>Binds when picked up<br>Unique<br>Two Hand<span class=\"myRight\">Polearm</span>\
<br>261 - 392 Damage<span class=\"myRight\">Speed 3.50</span>\
<br>(93.3 damage per second)<br>+26 Agility<br>Durability 100 / 100<br>Requires Level 70<br>Requires Thrallmar - Revered<br>\
<span class=\"myGreen\">Equip: Improves hit rating by 19.</span>\
<br>\
<span class=\"myGreen\">Equip: Increases attack power by 92.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fBlackenedSpear; ++i;

var fHellfireShot = new RewardItem("horde","Hellfire Shot","/info/basics/factions/images/icons/INV_Misc_Ammo_Bullet_02.gif");
fHellfireShot.itemMoneyPrice = new Array();
fHellfireShot.itemMoneyPrice[2] = 5000
fHellfireShot.itemStats = new Array();
fHellfireShot.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Hellfire Shot</span>\
<br>Projectile<span class=\"myRight\">Bullet</span>\
<br>Adds 37 damage per second<br>Requires Level 68<br>Requires Thrallmar - Revered<br>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fHellfireShot; ++i;

var fPlansFelsteelShieldSpike = new RewardItem("horde","Plans: Felsteel Shield Spike","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fPlansFelsteelShieldSpike.itemMoneyPrice = new Array();
fPlansFelsteelShieldSpike.itemMoneyPrice[3] = 60000
fPlansFelsteelShieldSpike.itemStats = new Array();
fPlansFelsteelShieldSpike.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\">Plans: Felsteel Shield Spike<br>Binds when picked up<br>Requires Blacksmithing (360)<br>Requires Thrallmar - Exalted<br>Use: Teaches you how to make a Felsteel Shield Spike.<br>\
<br>\
<span class=\"myGreen\"><b>Felsteel Shield Spike</b></span>\
<br>Requires Blacksmithing (350)<br>\
<span class=\"myGreen\">Use: Attaches a Felsteel Spike to your shield that deals 26-38 damage every time you block with it.</span>\
<br>Requires Felsteel Bar (4), Primal Fire (4), Primal Earth (4)</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPlansFelsteelShieldSpike; ++i;

var fPatternNethercobraLegArmor = new RewardItem("horde","Pattern: Nethercobra Leg Armor","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fPatternNethercobraLegArmor.itemMoneyPrice = new Array();
fPatternNethercobraLegArmor.itemMoneyPrice[3] = 120000
fPatternNethercobraLegArmor.itemStats = new Array();
fPatternNethercobraLegArmor.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\">Pattern: Nethercobra Leg Armor<br>Binds when picked up<br>Requires Leatherworking (365)<br>Requires Thrallmar - Exalted<br>Use: Teaches you how to make Nethercobra Leg Armor.<br>\
<br>\
<span class=\"myBlue\">Nethercobra Leg Armor</span>\
<br>Requires Level 60<br>\
<span class=\"myGreen\">Use: Permanently attach nethercobra armor onto pants to increase attack power by 50 and critical strike rating by 12.</span>\
<br>Requires Heavy Knothide Leather (4), Cobra Scales (4), Primal Air (8), Primal Nether</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPatternNethercobraLegArmor; ++i;

var fFormulaEnchantCloakSubtlety = new RewardItem("horde","Formula: Enchant Cloak - Subtlety","/info/basics/factions/images/icons/recipe.gif");
fFormulaEnchantCloakSubtlety.itemMoneyPrice = new Array();
fFormulaEnchantCloakSubtlety.itemMoneyPrice[3] = 90000
fFormulaEnchantCloakSubtlety.itemStats = new Array();
fFormulaEnchantCloakSubtlety.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myGreen\">Formula: Enchant Cloak - Subtlety</span>\
<br>Binds when picked up<br>Requires Enchanting (300)<br>Requires Thrallmar - Exalted<br>\
<span class=\"myGreen\">Use: Teaches you how to permanently enchant a cloak to reduce how threatening the wearer is to monsters by 2%.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fFormulaEnchantCloakSubtlety; ++i;




var fMarksmansBow = new RewardItem("horde","Marksman's Bow","/info/basics/factions/images/icons/INV_Weapon_Bow_08.gif");
fMarksmansBow.itemMoneyPrice = new Array();
fMarksmansBow.itemMoneyPrice[3] = 1599984
fMarksmansBow.itemStats = new Array();
fMarksmansBow.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myPurple\">Marksman's Bow</span>\
<br>Binds when picked up<br>Unique<br>Ranged<span class=\"myRight\">Bow</span>\
<br>144 - 269 Damage<span class=\"myRight\">Speed 2.80</span>\
<br>(73.8 damage per second)<br>+12 Agility<br>Durability 90 / 90<br>Requires Level 70<br>Requires Thrallmar - Exalted<br>\
<span class=\"myGreen\">Equip: Improves hit rating by 11.</span>\
<br>\
<span class=\"myGreen\">Equip: Increases attack power by 22.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMarksmansBow; ++i;

var fStormcaller = new RewardItem("horde","Stormcaller","/pvp/images/honorweapons/highwarlordsslicer.gif");
fStormcaller.itemMoneyPrice = new Array();
fStormcaller.itemMoneyPrice[3] = 2059422
fStormcaller.itemStats = new Array();
fStormcaller.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myPurple\">Stormcaller</span>\
<br>Binds when picked up<br>Unique<br>Main Hand<span class=\"myRight\">Sword</span>\
<br>30 - 119 Damage<span class=\"myRight\">Speed 1.80</span>\
<br>(41.3 damage per second)<br>+12 Stamina<br>+12 Intellect<br>Durability 105 / 105<br>Requires Level 70<br>Requires Thrallmar - Exalted<br>\
<span class=\"myGreen\">Equip: Improves spell critical strike rating by 21.</span>\
<br>\
<span class=\"myGreen\">Equip: Increases damage and healing done by magical spells and effects by up to 159.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fStormcaller; ++i;

var fWarbringer = new RewardItem("horde","Warbringer","/pvp/images/honorweapons/grandmarshalsunderer.gif");
fWarbringer.itemMoneyPrice = new Array();
fWarbringer.itemMoneyPrice[3] = 1986731
fWarbringer.itemStats = new Array();
fWarbringer.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Warbringer</span>\
<br>Binds when picked up<br>Unique<br>One-Hand<span class=\"myRight\">Axe</span>\
<br>102 - 190 Damage<span class=\"myRight\">Speed 1.80</span>\
<br>(81.1 damage per second)<br>+12 Stamina<br>Durability 105 / 105<br>Requires Level 70<br>Requires Thrallmar - Exalted<br>\
<span class=\"myGreen\">Equip: Increases defense rating by 16.</span>\
<br>\
<span class=\"myGreen\">Equip: Improves hit rating by 7.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarbringer; ++i;



var fHonorHoldTabard = new RewardItem("horde","Thrallmar Tabard","/shared/wow-com/images/basics/factions/alteracvalley/stormpikebattletabard.gif");
fHonorHoldTabard.itemMoneyPrice = new Array();
fHonorHoldTabard.itemMoneyPrice[3] = 10000
fHonorHoldTabard.itemStats = new Array();
fHonorHoldTabard.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Thrallmar Tabard<br>Binds when picked up<br>Unique<br>Tabard<br>Requires Thrallmar - Exalted</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fHonorHoldTabard; ++i;

//-------------------------------------------------------------------
//---Horde below




//------END REWARDS DEFINITION------
