/* --------- Faction Lore ------------- */
loreTexts["alliance"] = "<h3>Cenarion Expedition</h3>\
The Cenarion Circle's main expeditionary force in Outland is known as the Cenarion Expedition. Though it began as a small venture controlled directly by the Cenarion Circle, the expedition has become a large and fairly autonomous body. The expedition is based at Cenarion Refuge in the far east of Zangarmarsh, immediately west of Thornfang Hill in Hellfire Peninsula.\
<br /><br />\
The druids' original goal in coming to Zangarmarsh was to study the rich wildlife there, but the group has discovered troubling goings-on in the marsh. Water levels in many parts of Zangarmarsh are decreasing, and some areas, such as the Dead Mire, have already suffered greatly from this strange phenomenon. The druids of the Cenarion Refuge believe that the naga are to blame, but the expedition cannot afford a direct confrontation with the many naga in Zangarmarsh and Coilfang Reservoir. The Cenarion Expedition needs the aid of adventurers willing to assist the druids in their dangerous fight against those who seek to disturb the marsh's natural balance. Anyone brave enough to combat the naga at Coilfang Reservoir will be well rewarded.\
<br /><br />";

//CONSTRUCTOR

function RewardItem(playerFaction, itemName, itemIcon, itemMoneyPrice, itemHonorPrice, itemTokenPrice, itemCost, itemStats, itemHTML)
{													//Constructor for RewardItem datatype; accepts up to 7 arguments
  this.playerFaction	 		= playerFaction;					//string variable, can be "alliance", "horde" or "both"
  this.itemName		 	 			= itemName;								//string variable, contains the name shown in the rewards list
  this.itemIcon		 	 			= itemIcon;								//string variable, contains path to item icon to be used
  this.itemMoneyPrice			=	itemMoneyPrice;
  this.itemHonorPrice		 	= itemHonorPrice;					//how much the item costs, in HONOR POINTS
  this.itemTokenPrice			= itemTokenPrice;
  this.itemCost						= itemCost;
	this.itemStats		 			= itemStats;							//Array
  this.itemHTML			 			= itemHTML;								//string variable, contains the HTML code for the item
}

tokenIcons = new Array("alterac","arathi","nether","warsong");
//(thisObject.itemTokenPrice) ? processPrice(thisObject.itemHonorPrice[thisBracket],thisObject.itemTokenPrice[thisBracket]) : 
function selectBracket(thisObject,thisBracket)
{
  if (thisBracket >= 0)
  {
    if (thisObject.itemStats[thisBracket])
		{
			thisObject.itemCost = generateCostString(thisObject,thisBracket);
			thisObject.itemHTML = thisObject.itemStats[thisBracket];
		}
    else
		{
			thisObject.itemHTML = "none";
			thisObject.itemCost = "none";
			//selectBracket(thisObject,thisBracket-1);
		}
  }
}

function generateCostString(thisObject,thisBracket)
{
	outPutString = "";
	if(thisObject.itemMoneyPrice && thisObject.itemMoneyPrice[thisBracket])
	{
		copperPart = thisObject.itemMoneyPrice[thisBracket];
		goldPart = Math.floor(copperPart / 10000);
		if (goldPart >= 1) copperPart -= goldPart * 10000;
		silverPart = Math.floor(copperPart / 100);
		if (silverPart >= 1) copperPart -= silverPart * 100;
		if (goldPart > 0) outPutString += goldPart+"<img src='/shared/wow-com/images/basics/factions/gold.gif'>&nbsp;";
		if (silverPart > 0) outPutString += silverPart+"<img src='/shared/wow-com/images/basics/factions/silver.gif'>&nbsp;";
		if (copperPart > 0) outPutString += copperPart+"<img src='/shared/wow-com/images/basics/factions/copper.gif'>&nbsp;";
	}
	if(thisObject.itemHonorPrice && thisObject.itemHonorPrice[thisBracket])
	{
		outPutString += thisObject.itemHonorPrice[thisBracket]+"<img src='/shared/wow-com/images/basics/factions/"+thisObject.playerFaction+"-honor.gif'>&nbsp;";
	}
	if(thisObject.itemTokenPrice && thisObject.itemTokenPrice[thisBracket])
	{
		for(carl=0; carl<thisObject.itemTokenPrice[thisBracket].length; carl++)
		{
			if (thisObject.itemTokenPrice[thisBracket][carl] > 0) outPutString += thisObject.itemTokenPrice[thisBracket][carl]+"<img src='/shared/wow-com/images/basics/factions/"+tokenIcons[carl]+".gif'>&nbsp;";
		}
	}
	return outPutString;
}

//------BEGIN REWARDS DEFINITION------
i = 0;
var RewardItems = new Array();

var fPatternHeavyClefthoofBoots = new RewardItem("alliance","Pattern: Heavy Clefthoof Boots","/info/basics/factions/images/icons/INV_Scroll_05.gif");
fPatternHeavyClefthoofBoots.itemMoneyPrice = new Array();
fPatternHeavyClefthoofBoots.itemMoneyPrice[0] = 140000
fPatternHeavyClefthoofBoots.itemStats = new Array();
fPatternHeavyClefthoofBoots.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Pattern: Heavy Clefthoof Boots</span>\
<br>Binds when picked up<br>Requires Leatherworking (355)<br>Requires Cenarion Expedition - Friendly<br>Use: Teaches you how to make Heavy Clefthoof Boots.<br>\
<br>\
	<span class=\"myBlue\">Heavy Clefthoof Boots</span>\
	<br>Binds when equipped<br>Feet<span class=\"myRight\">Leather</span>\
	<br>394 Armor<br>+30 Stamina<br>\
	<span class=\"myYellowGem\">Yellow Socket</span>\
	<span class=\"myBlueGem\">Blue Socket</span>\
	<span class=\"myGray\">Socket Bonus: +3 Dodge Rating</span><br>\
	Durability 50 / 50<br>Requires Level 69<br>\
	<span class=\"myGreen\">Equip: Increases defense rating by 21.</span>\
	<br>\
	<br>\
	<span class=\"myYellow\">Strength of the Clefthoof (0/3)</span>\
	<br>Requires Leatherworking (350)<br> Heavy Clefthoof Boots<br> Heavy Clefthoof Leggings<br> Heavy Clefthoof Vest<br>\
	<br>(3) Set: +20 Strength.\
<br>Requires Heavy Knothide Leather (4), Thick Clefthoof Leather (20), Primal Earth (4), Rune Thread (2)</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPatternHeavyClefthoofBoots; ++i;

var fSchematicGreenSmokeFlare = new RewardItem("alliance","Schematic: Green Smoke Flare","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fSchematicGreenSmokeFlare.itemMoneyPrice = new Array();
fSchematicGreenSmokeFlare.itemMoneyPrice[0] = 60000
fSchematicGreenSmokeFlare.itemStats = new Array();
fSchematicGreenSmokeFlare.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Schematic: Green Smoke Flare<br>Binds when picked up<br>Requires Engineering (335)<br>Requires Cenarion Expedition - Friendly<br>Use: Teaches you how to make a Green Smoke Flare.<br>\
<br>\
<b>Green Smoke Flare</b><br>\
<span class=\"myGreen\">Use: Throw a green smoke flare at a specific location that lasts for 5 min.</span>\
<br>Requires Elemental Blasting Powder, Netherweave Cloth, Green Dye</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSchematicGreenSmokeFlare; ++i;


var fExpeditionFlare = new RewardItem("alliance","Expedition Flare","/info/basics/factions/images/icons/INV_Enchant_EssenceAstralSm.gif");
fExpeditionFlare.itemMoneyPrice = new Array();
fExpeditionFlare.itemMoneyPrice[0] = 8000
fExpeditionFlare.itemStats = new Array();
fExpeditionFlare.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Expedition Flare<br>Binds when picked up<br>Requires Level 60<br>Requires Cenarion Expedition - Friendly<br>\
<span class=\"myGreen\">Use: Send a distress flare into the sky, calling for a Cenarion Expedition unit to come to your aid.  Can only be used in Zangarmarsh while outdoors.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fExpeditionFlare; ++i;

var fScoutsArrow = new RewardItem("alliance","Scout's Arrow","/info/basics/factions/images/icons/scoutsarrow.gif");
fScoutsArrow.itemMoneyPrice = new Array();
fScoutsArrow.itemMoneyPrice[0] = 2000
fScoutsArrow.itemStats = new Array();
fScoutsArrow.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myGreen\">Scout's Arrow</span>\
<br>Projectile<span class=\"myRight\">Arrow</span><br>\
Adds 26.0 damage per second<br>Requires Level 61<br>Requires Cenarion Expedition - Friendly</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fScoutsArrow; ++i;

var fPatternHeavyClefthoofLeggings = new RewardItem("alliance","Pattern: Heavy Clefthoof Leggings","/info/basics/factions/images/icons/INV_Scroll_05.gif");
fPatternHeavyClefthoofLeggings.itemMoneyPrice = new Array();
fPatternHeavyClefthoofLeggings.itemMoneyPrice[1] = 140000
fPatternHeavyClefthoofLeggings.itemStats = new Array();
fPatternHeavyClefthoofLeggings.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Pattern: Heavy Clefthoof Leggings</span>\
<br>Binds when picked up<br>Requires Leatherworking (355)<br>Requires Cenarion Expedition - Honored<br>Use: Teaches you how to make Heavy Clefthoof Leggings.<br>\
<br>\
<span class=\"myBlue\">Heavy Clefthoof Leggings</span>\
<br>Binds when equipped<br>Legs<span class=\"myRight\">Leather</span>\
<br>503 Armor<br>+33 Stamina<br>\
<span class=\"myBlueGem\">Blue Socket</span>\
<span class=\"myYellowGem\">Yellow Socket</span>\
<span class=\"myGray\">Socket Bonus: +4 Dodge Rating</span><br>\
Durability 75 / 75<br>Requires Level 70<br>\
<span class=\"myGreen\">Equip: Increases defense rating by 29.</span>\
<br>\
<br>\
<span class=\"myYellow\">Strength of the Clefthoof (0/3)</span>\
<br>Requires Leatherworking (350)<br> Heavy Clefthoof Boots<br> Heavy Clefthoof Leggings<br> Heavy Clefthoof Vest<br>\
<br>(3) Set: +20 Strength.\
<br>Requires Heavy Knothide Leather (6), Thick Clefthoof Leather (34), Primal Earth (4), Rune Thread (2)</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPatternHeavyClefthoofLeggings; ++i;

var fPlansAdamantiteSharpeningStone = new RewardItem("alliance","Plans: Adamantite Sharpening Stone","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fPlansAdamantiteSharpeningStone.itemMoneyPrice = new Array();
fPlansAdamantiteSharpeningStone.itemMoneyPrice[1] = 60000
fPlansAdamantiteSharpeningStone.itemStats = new Array();
fPlansAdamantiteSharpeningStone.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Plans: Adamantite Sharpening Stone<br>Binds when picked up<br>Requires Blacksmithing (350)<br>Requires Cenarion Expedition - Honored<br>Use: Teaches you how to make an Adamantite Sharpening Stone.<br>\
<br>\
<span class=\"myGreen\"><b>Adamantite Sharpening Stone</b></span>\
<br>Requires Level 60<br>\
<span class=\"myGreen\">Use: Increase sharp weapon damage by 12 and add 14 melee critical hit rating for 30 minutes.</span>\
<br>Requires Adamantite Bar, Mote of Earth (2)</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPlansAdamantiteSharpeningStone; ++i;

var fPlansAdamantiteWeightstone = new RewardItem("alliance","Plans: Adamantite Weightstone","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fPlansAdamantiteWeightstone.itemMoneyPrice = new Array();
fPlansAdamantiteWeightstone.itemMoneyPrice[1] = 60000
fPlansAdamantiteWeightstone.itemStats = new Array();
fPlansAdamantiteWeightstone.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Plans: Adamantite Weightstone<br>Binds when picked up<br>Requires Blacksmithing (350)<br>Requires Cenarion Expedition - Honored<br>Use: Teaches you how to make an Adamantite Weightstone.<br>\
<br>\
<span class=\"myGreen\"><b>Adamantite Weightstone</b></span>\
<br>Requires Level 60<br>\
<span class=\"myGreen\">Use: Increase blunt weapon damage by 12 and add 14 critical hit rating for 30 minutes.</span>\
<br>Requires Adamantite Bar, Netherweave Cloth (2)</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPlansAdamantiteWeightstone; ++i;

var fRecipeTransmuteEarthstormDiamond = new RewardItem("alliance","Recipe: Transmute Earthstorm Diamond","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fRecipeTransmuteEarthstormDiamond.itemMoneyPrice = new Array();
fRecipeTransmuteEarthstormDiamond.itemMoneyPrice[1] = 80000
fRecipeTransmuteEarthstormDiamond.itemStats = new Array();
fRecipeTransmuteEarthstormDiamond.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
	<tr>\
		<td>\
			<div class=\"myTable\">\
				Recipe: Transmute Earthstorm Diamond<br>\
				Binds when picked up<br>\
				Requires Alchemy (350)<br>\
				Requires Cenarion Expedition - Honored<br>\
				Use: Teaches you how to Transmute an Earthstorm Diamond.<br>\
				<br>\
				<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
					<tr>\
						<td>\
							<span class=\"myBlue\">Earthstorm Diamond</span>\
						</td>\
					</tr>\
				</table>\
				<br>Requires Deep Peridot (3), Shadow Draenite (3), Golden Draenite (3), Primal Earth (2), Primal Water (2)\
			</div>\
		</td>\
	</tr>\
</table>\
";
RewardItems[i] = fRecipeTransmuteEarthstormDiamond; ++i;


var fPatternClefthideLegArmor = new RewardItem("alliance","Pattern: Clefthide Leg Armor","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fPatternClefthideLegArmor.itemMoneyPrice = new Array();
fPatternClefthideLegArmor.itemMoneyPrice[1] = 60000
fPatternClefthideLegArmor.itemStats = new Array();
fPatternClefthideLegArmor.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Pattern: Clefthide Leg Armor<br>Binds when picked up<br>Requires Leatherworking (335)<br>Requires Cenarion Expedition - Honored<br>Use: Teaches you how to make Clefthide Leg Armor.<br>\
<br>\
<span class=\"myBlue\">Clefthide Leg Armor</span>\
<br>Requires Level 60<br>\
<span class=\"myGreen\">Use: Permanently attach clefthide armor onto pants to increase stamina by 30 and agility by 10.</span>\
<br>Requires Heavy Knothide Leather (4), Thick Clefthoof Leather (8), Primal Earth (4)</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPatternClefthideLegArmor; ++i;

var fPlansGreaterRuneOfWarding = new RewardItem("alliance","Plans: Greater Rune of Warding","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fPlansGreaterRuneOfWarding.itemMoneyPrice = new Array();
fPlansGreaterRuneOfWarding.itemMoneyPrice[1] = 60000
fPlansGreaterRuneOfWarding.itemStats = new Array();
fPlansGreaterRuneOfWarding.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Plans: Greater Rune of Warding<br>Binds when picked up<br>Requires Blacksmithing (350)<br>Requires Cenarion Expedition - Honored<br>Use: Teaches you how to make a Greater Rune of Warding.<br>\
<br>\
<b>Greater Rune of Warding</b><br>Requires Level 60<br>\
<span class=\"myGreen\">Use: Enchant a piece of chest armor so it has a 25% chance per hit of giving you 400 points of physical damage absorption. 90 sec. cooldown. Lasts for 1 hour.</span>\
<br>Requires Khorium Bar</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPlansGreaterRuneOfWarding; ++i;

var fPreserversCudgel = new RewardItem("alliance","Preserver's Cudgel","/info/basics/factions/images/icons/INV_Mace_11.gif");
fPreserversCudgel.itemMoneyPrice = new Array();
fPreserversCudgel.itemMoneyPrice[1] = 359704
fPreserversCudgel.itemStats = new Array();
fPreserversCudgel.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Preserver's Cudgel</span>\
<br>Binds when picked up<br>Main Hand<span class=\"myRight\">Mace</span>\
<br>62 - 145 Damage<span class=\"myRight\">Speed 2.50</span>\
<br>(41.4 damage per second)<br>+16 Stamina<br>+11 Intellect<br>Durability 90 / 90<br>Requires Level 62<br>Requires Cenarion Expedition - Honored<br>\
<span class=\"myGreen\">Equip: Increases healing done by spells and effects by up to 105.</span>\
<br>\
<span class=\"myGreen\">Equip: Restores 5 mana per 5 sec.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPreserversCudgel; ++i;

var fRecipeEarthenElixir = new RewardItem("alliance","Recipe: Earthen Elixir","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fRecipeEarthenElixir.itemMoneyPrice = new Array();
fRecipeEarthenElixir.itemMoneyPrice[1] = 40000
fRecipeEarthenElixir.itemStats = new Array();
fRecipeEarthenElixir.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Recipe: Earthen Elixir<br>Binds when picked up<br>Requires Alchemy (320)<br>Requires Cenarion Expedition - Honored<br>Use: Teaches you how to make an Earthen Elixir.<br>\
<br>\
<b>Earthen Elixir</b><br>Requires Level 50<br>\
<span class=\"myGreen\">Use: Prevents up to 20 damage done by a physical or magical attack for 1 hour. Guardian Elixir.</span>\
<br>Requires Dreaming Glory, Ragveil (2), Imbued Vial</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRecipeEarthenElixir; ++i;


var fWardensHauberk = new RewardItem("alliance","Warden's Hauberk","/info/basics/factions/images/icons/INV_Chest_Leather_08.gif");
fWardensHauberk.itemMoneyPrice = new Array();
fWardensHauberk.itemMoneyPrice[1] = 181153
fWardensHauberk.itemStats = new Array();
fWardensHauberk.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Warden's Hauberk</span>\
<br>Binds when picked up<br>Chest<span class=\"myRight\">Leather</span>\
<br>238 Armor<br>+39 Agility<br>+30 Stamina<br>Durability 100 / 100<br>\
<span class=\"myRedGem\">Red Socket</span>\
<span class=\"myRedGem\">Red Socket</span>\
<span class=\"myRedGem\">Red Socket</span>\
<span class=\"myGray\">Socket Bonus: +4 Hit Rating</span><br>\
Requires Level 62<br>Requires Cenarion Expedition - Honored</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWardensHauberk; ++i;

var fExplorersWalkingStick = new RewardItem("alliance","Explorer's Walking Stick","/info/basics/factions/images/icons/INV_Staff_31.gif");
fExplorersWalkingStick.itemMoneyPrice = new Array();
fExplorersWalkingStick.itemMoneyPrice[1] = 447982
fExplorersWalkingStick.itemStats = new Array();
fExplorersWalkingStick.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Explorer's Walking Stick</span>\
<br>Binds when picked up<br>Two Hand<span class=\"myRight\">Staff</span>\
<br>132 - 199 Damage<span class=\"myRight\">Speed 2.30</span>\
<br>(72.0 damage per second)<br>+51 Stamina<br>Durability 100 / 100<br>Requires Level 62<br>Requires Cenarion Expedition - Honored<br>\
<span class=\"myGreen\">Equip: Increases attack power by 68.</span>\
<br>\
<span class=\"myGreen\">Equip: Run speed increased slightly.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fExplorersWalkingStick; ++i;


var fGlyphOfNatureWarding = new RewardItem("alliance","Glyph of Nature Warding","/info/basics/factions/images/icons/glyph.gif");
fGlyphOfNatureWarding.itemMoneyPrice = new Array();
fGlyphOfNatureWarding.itemMoneyPrice[1] = 1000000
fGlyphOfNatureWarding.itemStats = new Array();
fGlyphOfNatureWarding.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myGreen\">Glyph of Nature Warding</span>\
<br>Binds when picked up<br>Requires Level 70<br>Requires Cenarion Expedition - Honored<br>\
<span class=\"myGreen\">Use: Permanently adds 20 Nature resistance to a head slot item. Does not stack with other enchantments for the selected equipment slot.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fGlyphOfNatureWarding; ++i;

var fDesignNightseyePanther = new RewardItem("alliance","Design: Nightseye Panther","/info/basics/factions/images/icons/INV_Scroll_05.gif");
fDesignNightseyePanther.itemMoneyPrice = new Array();
fDesignNightseyePanther.itemMoneyPrice[2] = 120000
fDesignNightseyePanther.itemStats = new Array();
fDesignNightseyePanther.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Design: Nightseye Panther</span>\
<br>Binds when picked up<br>Requires Jewelcrafting (370)<br>Requires Cenarion Expedition - Revered<br>Use: Teaches you how to craft a Nightseye Panther.<br>\
<br>\
<span class=\"myBlue\">Figurine - Nightseye Panther</span>\
<br>Binds when picked up<br>Unique<br>Trinket<br>Requires Level 70<br>\
<span class=\"myGreen\">Equip: Increases your effective stealth level by 1.</span>\
<br>\
<span class=\"myGreen\">Equip: Increases attack power by 54.</span>\
<br>\
<span class=\"myGreen\">Use: Increases attack power by 320 for 12 sec.</span>\
<br>Requires Hardened Adamantite Bar (6), Nightseye (2), Primal Shadow (2)</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fDesignNightseyePanther; ++i;


var fPatternHeavyClefthoofVest = new RewardItem("alliance","Pattern: Heavy Clefthoof Vest","/info/basics/factions/images/icons/INV_Scroll_05.gif");
fPatternHeavyClefthoofVest.itemMoneyPrice = new Array();
fPatternHeavyClefthoofVest.itemMoneyPrice[1] = 160000
fPatternHeavyClefthoofVest.itemStats = new Array();
fPatternHeavyClefthoofVest.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Pattern: Heavy Clefthoof Vest</span>\
<br>Binds when picked up<br>Requires Leatherworking (360)<br>Requires Cenarion Expedition - Honored<br>Use: Teaches you how to make a Heavy Clefthoof Vest.<br>\
<br>\
<span class=\"myBlue\">Heavy Clefthoof Vest</span>\
<br>Binds when equipped<br>Chest<span class=\"myRight\">Leather</span>\
<br>500 Armor<br>+45 Stamina</span><br>\
<span class=\"myYellowGem\">Yellow Socket</span>\
<span class=\"myYellowGem\">Yellow Socket</span>\
<span class=\"myBlueGem\">Blue Socket</span>\
<span class=\"myGray\">Socket Bonus: +4 Dodge Rating</span><br>\
<br>Requires Level 70<br>\
<span class=\"myGreen\">Equip: Increases defense rating by 24.</span>\
<br>\
<br>\
<span class=\"myYellow\">Strength of the Clefthoof (0/3)</span>\
<br>Requires Leatherworking (350)<br> Heavy Clefthoof Boots<br> Heavy Clefthoof Leggings<br> Heavy Clefthoof Vest<br>\
<br>(3) Set: +20 Strength.<br>\
<br>Requires Heavy Knothide Leather (6), Thick Clefthoof Leather (40), Primal Earth (4), Rune Thread (2)</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPatternHeavyClefthoofVest; ++i;

var fFormulaEnchantGlovesSpellStrike = new RewardItem("alliance","Formula: Enchant Gloves - Spell Strike","/info/basics/factions/images/icons/recipe.gif");
fFormulaEnchantGlovesSpellStrike.itemMoneyPrice = new Array();
fFormulaEnchantGlovesSpellStrike.itemMoneyPrice[2] = 80000
fFormulaEnchantGlovesSpellStrike.itemStats = new Array();
fFormulaEnchantGlovesSpellStrike.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myGreen\">Formula: Enchant Gloves - Spell Strike</span>\
<br>Binds when picked up<br>Requires Enchanting (360)<br>Requires Cenarion Expedition - Revered<br>\
<span class=\"myGreen\">Use: Teaches you how to permanently enchant gloves to grant 15 spell hit rating.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fFormulaEnchantGlovesSpellStrike; ++i;


var fRecipeTransmutePrimalWaterToAir = new RewardItem("alliance","Recipe: Transmute Primal Water to Air","/info/basics/factions/images/icons/INV_Scroll_06.gif");
fRecipeTransmutePrimalWaterToAir.itemMoneyPrice = new Array();
fRecipeTransmutePrimalWaterToAir.itemMoneyPrice[2] = 80000
fRecipeTransmutePrimalWaterToAir.itemStats = new Array();
fRecipeTransmutePrimalWaterToAir.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myGreen\">Recipe: Transmute Primal Water to Air</span>\
<br>Binds when picked up<br>Requires Alchemy (350)<br>Requires Cenarion Expedition - Revered<br>Use: Teaches you how to Transmute Primal Water into Air.<br>\
<br>\
<span class=\"myGreen\"><b>Primal Air</b></span>\
<br>Requires Primal Water</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRecipeTransmutePrimalWaterToAir; ++i;

var fPlansWildguardHelm = new RewardItem("alliance","Plans: Wildguard Helm","/info/basics/factions/images/icons/INV_Scroll_04.gif");
fPlansWildguardHelm.itemMoneyPrice = new Array();
fPlansWildguardHelm.itemMoneyPrice[2] = 240000
fPlansWildguardHelm.itemStats = new Array();
fPlansWildguardHelm.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Plans: Wildguard Helm</span>\
<br>Binds when picked up<br>Requires Blacksmithing (375)<br>Requires Cenarion Expedition - Revered<br>Use: Teaches you how to make a Wildguard Helm.<br>\
<br>\
<span class=\"myPurple\">Wildguard Helm</span>\
<br>Binds when equipped<br>Head<span class=\"myRight\">Plate</span>\
<br>1178 Armor<br>+58 Stamina<br>+50 Nature Resistance<br>Durability 100 / 100<br>Requires Level 70<br>\
<span class=\"myGreen\">Equip: Increases defense rating by 28.</span>\
<br>Requires Felsteel Bar (8), Primal Life (12), Primal Shadow (12), Primal Nether</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPlansWildguardHelm; ++i;

var fPlansWildguardLeggings = new RewardItem("alliance","Plans: Wildguard Leggings","/info/basics/factions/images/icons/INV_Scroll_04.gif");
fPlansWildguardLeggings.itemMoneyPrice = new Array();
fPlansWildguardLeggings.itemMoneyPrice[2] = 240000
fPlansWildguardLeggings.itemStats = new Array();
fPlansWildguardLeggings.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Plans: Wildguard Leggings</span>\
<br>Binds when picked up<br>Requires Blacksmithing (375)<br>Requires Cenarion Expedition - Revered<br>Use: Teaches you how to make Wildguard Leggings.<br>\
<br>\
<span class=\"myPurple\">Wildguard Leggings</span>\
<br>Binds when equipped<br>Legs<span class=\"myRight\">Plate</span>\
<br>1269 Armor<br>+55 Stamina<br>+60 Nature Resistance<br>Durability 120 / 120<br>Requires Level 70\
<br>Requires Felsteel Bar (8), Primal Life (12), Primal Shadow (12), Primal Nether</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPlansWildguardLeggings; ++i;

var fWardensArrow = new RewardItem("alliance","Warden's Arrow","/info/basics/factions/images/icons/wardensarrow.gif");
fWardensArrow.itemMoneyPrice = new Array();
fWardensArrow.itemMoneyPrice[2] = 5000
fWardensArrow.itemStats = new Array();
fWardensArrow.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Warden's Arrow</span>\
<br>Projectile<span class=\"myRight\">Arrow</span><br>Adds 37.0 damage per second<br>Requires Level 68<br>Requires Cenarion Expedition - Revered</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWardensArrow; ++i;


var fGlyphOfFerocity = new RewardItem("alliance","Glyph of Ferocity","/info/basics/factions/images/icons/glyphofferocity.gif");
fGlyphOfFerocity.itemMoneyPrice = new Array();
fGlyphOfFerocity.itemMoneyPrice[2] = 1000000
fGlyphOfFerocity.itemStats = new Array();
fGlyphOfFerocity.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myGreen\">Glyph of Ferocity</span>\
<br>Binds when picked up<br>Requires Level 70<br>Requires Cenarion Expedition - Revered<br>\
<span class=\"myGreen\">Use: Permanently adds 34 attack power and 16 hit rating to a head slot item. Does not stack with other enchantments for the selected equipment slot.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fGlyphOfFerocity; ++i;


var fReservoirKey = new RewardItem("alliance","Reservoir Key","/info/basics/factions/images/icons/INV_Misc_Key_13.gif");
fReservoirKey.itemMoneyPrice = new Array();
fReservoirKey.itemMoneyPrice[1] = 100000
fReservoirKey.itemStats = new Array();
fReservoirKey.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Reservoir Key<br>Binds when picked up<br>Unique<br>Requires Cenarion Expedition - Honored<br>\
<span class=\"myYellow\">\"Unlocks Heroic Difficulty for Coilfang Reservoir dungeons.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fReservoirKey; ++i;

var fWatchersCowl = new RewardItem("alliance","Watcher's Cowl","/info/basics/factions/images/icons/INV_Helmet_34.gif");
fWatchersCowl.itemMoneyPrice = new Array();
fWatchersCowl.itemMoneyPrice[2] = 127371
fWatchersCowl.itemStats = new Array();
fWatchersCowl.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Watcher's Cowl</span>\
<br>Binds when picked up<br>Unique<br>Head<span class=\"myRight\">Cloth</span>\
<br>127 Armor<br>+21 Stamina<br>+36 Intellect<br>+14 Spirit<br>Durability 50 / 50<br>Requires Level 70<br>Requires Cenarion Expedition - Revered<br>\
<span class=\"myGreen\">Equip: Increases healing done by spells and effects by up to 79.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWatchersCowl; ++i;

var fStrengthOfTheUntamed = new RewardItem("alliance","Strength of the Untamed","/info/basics/factions/images/icons/INV_Jewelry_Necklace_06.gif");
fStrengthOfTheUntamed.itemMoneyPrice = new Array();
fStrengthOfTheUntamed.itemMoneyPrice[2] = 175952
fStrengthOfTheUntamed.itemStats = new Array();
fStrengthOfTheUntamed.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Strength of the Untamed</span>\
<br>Binds when picked up<br>Unique<br>Neck<br>+27 Stamina<br>Requires Level 70<br>Requires Cenarion Expedition - Revered<br>\
<span class=\"myGreen\">Equip: Increases defense rating by 19.</span>\
<br>\
<span class=\"myGreen\">Equip: Increases your dodge rating by 18.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fStrengthOfTheUntamed; ++i;

var fRecipeMajorNatureProtectionPotion = new RewardItem("alliance","Recipe: Major Nature Protection Potion","/info/basics/factions/images/icons/INV_Scroll_06.gif");
fRecipeMajorNatureProtectionPotion.itemMoneyPrice = new Array();
fRecipeMajorNatureProtectionPotion.itemMoneyPrice[3] = 100000
fRecipeMajorNatureProtectionPotion.itemStats = new Array();
fRecipeMajorNatureProtectionPotion.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Recipe: Major Nature Protection Potion<br>Binds when picked up<br>Requires Alchemy (360)<br>Requires Cenarion Expedition - Exalted<br>Use: Teaches you how to make a Major Nature Protection Potion.<br>\
<br>\
<b>Major Nature Protection Potion</b><br>Requires Level 60<br>\
<span class=\"myGreen\">Use: Absorbs 2800 to 4000 nature damage.  Lasts 2 min.</span>\
<br>Requires Primal Life, Mana Thistle (3), Imbued Vial</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRecipeMajorNatureProtectionPotion; ++i;


var fRecipeFlaskOfDistilledWisdom = new RewardItem("alliance","Recipe: Flask of Distilled Wisdom","/info/basics/factions/images/icons/INV_Scroll_06.gif");
fRecipeFlaskOfDistilledWisdom.itemMoneyPrice = new Array();
fRecipeFlaskOfDistilledWisdom.itemMoneyPrice[3] = 40000
fRecipeFlaskOfDistilledWisdom.itemStats = new Array();
fRecipeFlaskOfDistilledWisdom.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myGreen\">Recipe: Flask of Distilled Wisdom</span>\
<br>Requires Alchemy (300)<br>Use: Teaches you how to make a Flask of Distilled Wisdom.<br>\
<br>\
<b>Flask of Distilled Wisdom</b><br>Requires Level 50<br>\
<span class=\"myGreen\">Use: Increases the player's Intellect by 65 for 2 hours. Counts as both a Battle and Guardian Elixir.  This effect persists through death.</span>\
<br>Requires Dreamfoil (7), Icecap (3), Black Lotus, Crystal Vial</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRecipeFlaskOfDistilledWisdom; ++i;

var fPlansWildguardBreastplate = new RewardItem("alliance","Plans: Wildguard Breastplate","/info/basics/factions/images/icons/INV_Scroll_04.gif");
fPlansWildguardBreastplate.itemMoneyPrice = new Array();
fPlansWildguardBreastplate.itemMoneyPrice[3] = 240000
fPlansWildguardBreastplate.itemStats = new Array();
fPlansWildguardBreastplate.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Plans: Wildguard Breastplate</span>\
<br>Binds when picked up<br>Requires Blacksmithing (375)<br>Requires Cenarion Expedition - Exalted<br>Use: Teaches you how to make a Wildguard Breastplate.<br>\
<br>\
<span class=\"myPurple\">Wildguard Breastplate</span>\
<br>Binds when equipped<br>Chest<span class=\"myRight\">Plate</span>\
<br>1450 Armor<br>+45 Stamina<br>+60 Nature Resistance<br>Durability 165 / 165<br>Requires Level 70<br>\
<span class=\"myGreen\">Equip: Increases defense rating by 14.</span>\
<br>Requires Felsteel Bar (8), Primal Life (12), Primal Shadow (12), Primal Nether</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPlansWildguardBreastplate; ++i;

var fPatternNethercleftLegArmor = new RewardItem("alliance","Pattern: Nethercleft Leg Armor","/info/basics/factions/images/icons/INV_Scroll_03.gif");
fPatternNethercleftLegArmor.itemMoneyPrice = new Array();
fPatternNethercleftLegArmor.itemMoneyPrice[3] = 120000
fPatternNethercleftLegArmor.itemStats = new Array();
fPatternNethercleftLegArmor.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Pattern: Nethercleft Leg Armor<br>Binds when picked up<br>Requires Leatherworking (365)<br>Requires Cenarion Expedition - Exalted<br>Use: Teaches you how to make Nethercleft Leg Armor.<br>\
<br>\
<span class=\"myBlue\">Nethercleft Leg Armor</span>\
<br>Requires Level 60<br>\
<span class=\"myGreen\">Use: Permanently attach clefthide armor onto pants to increase stamina by 40 and agility by 12.</span>\
<br>Requires Heavy Knothide Leather (4), Thick Clefthoof Leather (16), Primal Earth (8), Primal Nether</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPatternNethercleftLegArmor; ++i;

var fDesignTheNaturalWard = new RewardItem("alliance","Design: The Natural Ward","/info/basics/factions/images/icons/INV_Scroll_04.gif");
fDesignTheNaturalWard.itemMoneyPrice = new Array();
fDesignTheNaturalWard.itemMoneyPrice[3] = 120000
fDesignTheNaturalWard.itemStats = new Array();
fDesignTheNaturalWard.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Design: The Natural Ward</span>\
<br>Binds when picked up<br>Requires Jewelcrafting (375)<br>Requires Cenarion Expedition - Exalted<br>Use: Teaches you how to craft The Natural Ward.<br>\
<br>\
<span class=\"myPurple\">The Natural Ward</span>\
<br>Binds when equipped<br>Unique-Equipped<br>Finger<br>+28 Stamina<br>+35 Nature Resistance<br>Requires Level 70\
<br>Requires Mercurial Adamantite (4), Felsteel Bar (2), Primal Life (6), Primal Shadow (6)</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fDesignTheNaturalWard; ++i;

var fFormulaEnchantCloakStealth = new RewardItem("alliance","Formula: Enchant Cloak - Stealth","/info/basics/factions/images/icons/recipe.gif");
fFormulaEnchantCloakStealth.itemMoneyPrice = new Array();
fFormulaEnchantCloakStealth.itemMoneyPrice[3] = 100000
fFormulaEnchantCloakStealth.itemStats = new Array();
fFormulaEnchantCloakStealth.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myGreen\">Formula: Enchant Cloak - Stealth</span>\
<br>Binds when picked up<br>Requires Enchanting (300)<br>Requires Cenarion Expedition - Exalted<br>\
<span class=\"myGreen\">Use: Teaches you how to permanently enchant a cloak to increase stealth.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fFormulaEnchantCloakStealth; ++i;


var fEarthwarden = new RewardItem("alliance","Earthwarden","/info/basics/factions/images/icons/INV_Hammer_10.gif");
fEarthwarden.itemMoneyPrice = new Array();
fEarthwarden.itemMoneyPrice[3] = 2537735
fEarthwarden.itemStats = new Array();
fEarthwarden.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Earthwarden</span>\
<br>Binds when picked up<br>Unique<br>Two Hand<span class=\"myRight\">Mace</span>\
<br>142 - 279 Damage<span class=\"myRight\">Speed 3.20</span>\
<br>(65.8 damage per second)<br>500 Armor<br>+ 39 Stamina<br>Requires Level 70<br>Requires Cenarion Expedition - Exalted<br>\
<span class=\"myGreen\">Equip: Increases defense rating by 27.</span>\
<br>\
<span class=\"myGreen\">Equip: Increases feral combat skill rating by 24.</span>\
<br>\
<span class=\"myGreen\">Equip: Increases attack power by 556 in Cat, Bear, Dire Bear, and Moonkin forms only.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fEarthwarden; ++i;


var fWindcallersOrb = new RewardItem("alliance","Windcaller's Orb","/info/basics/factions/images/icons/INV_Misc_Orb_01.gif");
fWindcallersOrb.itemMoneyPrice = new Array();
fWindcallersOrb.itemMoneyPrice[3] = 790112
fWindcallersOrb.itemStats = new Array();
fWindcallersOrb.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Windcaller's Orb</span>\
<br>Binds when picked up<br>Unique<br>Held In Off Hand<br>+16 Intellect<br>+12 Spirit<br>Requires Level 70<br>Requires Cenarion Expedition - Exalted<br>\
<span class=\"myGreen\">Equip: Increases healing done by spells and effects by up to 64.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWindcallersOrb; ++i;

var fAshyensGift = new RewardItem("alliance","Ashyen's Gift","/info/basics/factions/images/icons/INV_Jewelry_Ring_51.gif");
fAshyensGift.itemMoneyPrice = new Array();
fAshyensGift.itemMoneyPrice[3] = 790112
fAshyensGift.itemStats = new Array();
fAshyensGift.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Ashyen's Gift</span>\
<br>Binds when picked up<br>Unique<br>Finger<br>+30 Stamina<br>Requires Level 70<br>Requires Cenarion Expedition - Exalted<br>\
<span class=\"myGreen\">Equip: Improves spell hit rating by 21.</span>\
<br>\
<span class=\"myGreen\">Equip: Increases damage and healing done by magical spells and effects by up to 23.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fAshyensGift; ++i;

var fCenarionExpeditionTabard = new RewardItem("alliance","Cenarion Expedition Tabard","/shared/wow-com/images/basics/factions/alteracvalley/stormpikebattletabard.gif");
fCenarionExpeditionTabard.itemMoneyPrice = new Array();
fCenarionExpeditionTabard.itemMoneyPrice[3] = 10000
fCenarionExpeditionTabard.itemStats = new Array();
fCenarionExpeditionTabard.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Cenarion Expedition Tabard<br>Binds when picked up<br>Unique<br>Tabard<br>Requires Cenarion Expedition - Exalted</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fCenarionExpeditionTabard; ++i;



//-------------------------------------------------------------------
//---Horde below







//------END REWARDS DEFINITION------
